Something went wrong. Try again later
    Follow

    Bastion

    Game » consists of 17 releases. Released Jul 20, 2011

    Bastion is a story about a Kid, his hammer, and a world gone all kinds of wrong.

    adrenaline's Bastion (PC) review

    Avatar image for adrenaline

    Bastion

    In this age of development teams numbering in the hundreds and multi-million dollar budgets, it still amazes me sometimes what a handful of people can do. The group behind the actual making of Bastion consists of a couple programmers, a designer, an artist, a sound guy, and a former game critic doing the writing. Greg Kasavin was always very likable when he worked at Gamespot, and it's cool seeing one of the many journalists who have switched over to the development side actually have a tangible, positive effect on a game. He contributes to one of the best combinations of story, gameplay, and presentation I've seen in a while in Bastion, despite it being a relatively small downloadable game.

    At first the game seems like a fairly straightforward brawler with an interesting gimmick of a gravelly-voiced narrator, but it quickly reveals the depth behind everything. There are eleven different and completely distinct weapons available, and you can wield any two at the same time, giving you a wide range of options from both up close and far away. You combine these with special skills you can learn or buy at the shops do further broaden your choices in combat. Leveling up unlocks slots that you equip additional spirits, which give you a variety of combat bonuses, and you can buy more of those from the shop as well, and buy or find materials that let you upgrade your weapons in a number of ways and enhance their usefulness. Combine these with the idols that let you customize more difficult encounters in order for XP and money rewards, and there is a ton of depth to explore as you play and replay the game.

    Along with the truckload of options available to the player, the game has solid controls and a variety of enemies that combine in interesting ways, making the combat constantly fun and challenging without getting overwhelming. If the game focused solely on this, it would succeed on the strength of the mechanics and the freedom they allow. The game views combat though as a means to an end, of telling a story that doesn't have a ton of dialogue or elaborate backstory spelled out in an encyclopedia in the pause menu, which is all the stronger for it. The environments you explore do a lot of the talking, really selling the idea of a world that's been torn apart by a horrible, unexplained event. Of course the narrator does a lot of the talking to, filling you in on what he knows and providing more than his fair share of wit. It's like a mix of hard boiled Noir dialogue and old timey folk stories, and the lines are all sold wonderfully by the actor. His is practically the only voice you hear in the game, but you never grow tired of it as he comments on what weapons or spirits you chose or how people react to certain mementos you can find in the game.

    So you travel from area to area, searching for items you need to build up the Bastion, a special structure that can undo all the damage that's been done. There's a lot of fighting, although sometimes an area will take a break from that to try out a few other things that generally work very well. Eventually things start to get really heavy, and Bastion capitalizes on the idea of a game telling you its story through the act of playing it, with a few well considered and strongly resonant moments. There are a couple choices you'll have to make, and the game actually makes you think about them rather than just letting you decide whether you want good or evil powers, which I appreciated.

    And I can't finish this without getting back to the presentation. I've already mentioned the visuals, which were all done by one person and give the game a sense of style it would be sorely lacking otherwise. There's also the music, which might be even more important, as it's definitely one of my favorite game soundtracks ever. There's some instrumental tracks that set the mood for whatever the occasion may be, as well as a couple full songs complete with vocals to help punctuate the biggest moments. Combine the music with the great narration, and Bastion is one of the best sounding games ever. It's pretty replayable too, as there's a new game plus to carry over stuff you unlocked to another run through and there's no way you'll fully explore all of the different items and skills in a single attempt. It's inherently a bit breezy because of the whole downloadable-game-made-by-half-a-dozen-people thing, but it's still an extraordinarily satisfying experience.

    0 Comments

    Other reviews for Bastion (PC)

      Fantastic development make this one of the best RPGs of the year. 0

      BASTION - Video Review Bastion is exclusively a downloadable game which was first released as an Xbox Arcade title and then made the transition to the PC a short time later. Bastion’s style is second to none through its beauty and amazing sound track. Bastion can also be seen grabbing inspirations from old classics like “The Legend of Zelda: A Link to the Past” and other games of the middle to late 90’s era. Fantastic gameplay and a deeper (yet extremely simply) RPG experience than Zeld...

      6 out of 6 found this review helpful.

      Bastion is quite simply one of the best games ever made. 0

      A lot of times as a game reviewer you wonder what kind of game people like us would make. Certainly being exposed to decades of games both good and bad, popular and obscure that you would know what works and what doesn't, and most importantly whats good about a game and whats bad about a game. It might seem like common sense but so many games even with 70 million dollar budgets still get it wrong. A lot of games still don't know how to explain stories well, and fewer know how to present all the...

      4 out of 4 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.