I don't know if I have a strategy, but there are a few things that I tend to do a lot. I use takedowns immediately once their available, usually on a baton or a shield guy, since I find those to be the most problematic - some other guy will eventually pick up the weapon but it buys me some breathing room (it seems harder to select a thug than it was in Arkham Asylum, and Batman doesn't seem to lunge nearly as far as he used to, so sometimes I'll take down the wrong guy). I always use batarangs on thugs who have guns immediately, just to knock them down until I can work my way over to them and finish them off. At the start of a round, I try to fit in as many moves as possible even if they're not necessary to taking a target down, so I'll vault over a guy and hit another dude with a stun, throw batarangs, use the batclaw, etc., right away to get the bonuses for variation. If you're having trouble with getting hit by guys out of nowhere, maybe try using the dodge. Flipping over guys is a good way to get yourself out of a tight spot and reposition the camera for a better view, and I think you can do it once without dropping your combo - even if you don't flip over a guy, if you do a dodge roll you can still continue your combo and it can get you out of trouble, I used that a lot when I was up against a wall and things were getting dicey. I also abuse beatdowns a lot, if nobody is about to throw something/is packing a shield or a baton.
I don't bother much with ground takedowns, the bat swarm, disarm, or most of the gadgets. I stick to the basics and while some of the challenges could get pretty tough (later ones with Hammer Guy and Sickle Dude gave me some hell), I got all the medals for the combat challenges. It took some time, though, they seemed to be a lot tougher than the challenges in Arkham Asylum.
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