Batman: Dark Tomorrow is a 3D superhero action-adventure game developed by HotGen and published by Kemco for the Xbox (on March 18, 2003) and GameCube (on March 25, 2003).
Unlike most games in the Batman franchise prior to LEGO Batman: The Videogame (which are based on adaptations of the caped crusader in movies and animated TV shows), Dark Tomorrow is based on the franchise's source material: the various comic book series, specifically those in the "Modern Age" of comic books.
Players control the titular superhero, who must break up a turf war between Scarface (with The Ventriloquist) and Black Mask. Afterwards, he must rescue Commissioner James Gordon from the overrun Arkham Asylum (forcing him to fight The Ratcatcher, Killer Croc, Poison Ivy, Mr. Freeze, Mr. Zsasz, and The Joker) and stop Ra's al Ghul from world domination.
The game's plot was written by both veteran comic book writer Scott Peterson and famed Final Fantasy writer Kenji Terada. The game's music was performed by the Royal Philharmonic Orchestra.
The gameplay is a cross between third-person, first-person, and fixed camera angle (much like Resident Evil). Despite being a stealthy Dark Knight who relies on his shadow and sneaky approach, the game encourages the player to run towards the enemies and battle them without any tactics whatsoever. Every time Batman defeats an enemy, he has to handcuff each thug or they will wake up and continue fighting. There are also hidden documents and discs scattered throughout the game that consist of extra intel and unlockable items.
Batcuffs: The most important item in Batman's arsenal. Since Batman doesn't kill, he uses it to handcuff his opponents.
Fingerlight: A small torchlight to illuminate dark places.
Nightvision: Enables Batman to see in poorly lit or cramped areas. It's also useful to reveal hidden laser beams and other traps.
Universal Tool: A special lock-picking device that opens some locked doors encountered in the game.
Batgrapple: A grappling hook.
Batarang: Batman's signature throwing device to knock enemies down and inanimate, non-living objects (such as an explosive barrel or a switch).
Bat Cable: A strong cable to jump from rooftop to rooftop.
Smoke Capsule: Capsules that release a cloud of diluted nerve gas to obscure vision and to knock an enemy unconscious.
Medical Kit: A healing item.