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Game » consists of 4 releases. Released Oct 03, 2017
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Some games offer alternate modes or specific sections of the storyline that involve arena combat, gladiator style.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Games whose menus feature a book-like motif. Often this is featured in games with a fairy tale—style narrative.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
Games which have served as the basis of a comic book or vice versa.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
A concept common in MMORPGs, a debuff weakens a foes abilities or stats making combat easier.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The twenty-second annual Electronic Entertainment Expo took place June 14-16, 2016 at the Los Angeles Convention Center in Los Angeles, California.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
A digital distribution platform operated by Epic Games.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
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