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Game » consists of 15 releases. Released 1988
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A board game is a game played on a mostly-static surface using markers or chits to indicate player progress. Many video game board games are based on tabletop games (Catan, Monopoly), but some, like Mario Party and Culdcept, are original designs that use board game design as a starting point.
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
Games that ask the player whether they are sure about the decision that they have just made.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes you want a challenge, sometimes you wanna coast.
A draw occurs when two or more players end a versus match where no player is determined to be the winner. This can be caused by a double knock out, or when players have an equal point value at the end of a set period of time.
A digital distribution platform operated by Epic Games.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Rook takes king
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Sometimes one playable character just isn't enough.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Monarchs and their families.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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