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    Battle Squadron

    Game » consists of 3 releases. Released 1989

    The spiritual successor to Amiga favorite Hybris, Battle Squadron is a vertical shooter that received warm reviews upon release.

    Short summary describing this game.

    Battle Squadron last edited by Mento on 07/30/18 06:35PM View full history


    Battle Squadron is a vertical scrolling shooter developed for the Amiga and the Sega Genesis. It deviates very little from the established norm for shooters of the time, but it did provide relatively larger sprites. It is considered a sequel to the 1988 Amiga shooter Hybris, which did not appear on the Sega Genesis. While not officially listed as a sequel, the team that developed Hybris, Martin Pedersen and Torban Larsen, guided the development of Battle Squadron.

    The Amiga version of Battle Squadron is considered the superior version, providing better graphics, sound, and controls, which include mouse controls.


    The story of Battle Squadron revolves around the characters of Berry Mayers and Lori Bergin, in absentia. Having been taken prisoner by the Barrax Empire, they possess critical knowledge to thwart the evil threat. Likewise, the Barrax Empire are endeavoring to acquire critical information about Earth's defenses. The player's mission, of course, is to save the prisoners and repel the Barrax Empire before they conquer Earth.


    The game is often cited as a competent vertical scrolling shooter, while not deviating from the basic elements of gameplay as established by the genre. The player flies his spaceship as the levels scroll from top to bottom.

    Battle Squadron features 25 different power ups spread across four different types of weapon: particle beam, energy ball, magma wave, and laser. The player is also provided a full-screen clearing Nova Bomb, with three to start and more that can be acquired during play.

    A variety of enemy types exist, including space ships, ground based turrets and tanks, genetically engineered living weapons. Some enemies feature cloaking devices that make them harder to track down for a clean shot.

    Each level ends with a screen filling multi level boss.


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