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Game » consists of 6 releases. Released Jul 20, 2006
Anime Fighter is the theme genre of Fighting Games. Either regular FGs (i.e Guilty Gear and BlazBlue) or anime licensed fighting games (i.e Dragon Ball, JoJo, One Piece) that had fast-paced action, put in emphasis on offense over defense and different fighting systems.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Levels that progress forward by themselves at a fixed rate.
The ability to stop or reduce the damage from an oncoming attack.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Typically found in fighting games, combos are a series of strung-together moves.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A condition where characters have differently colored eyes. It could be used to indicate wisdom, insanity, or split personality.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
Take an item and throw it at the enemy.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
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