Based off of what I've played, you'll find little in the way of character development or world building. As far as player characters go, seems to be just a bunch of random ass dudes killing shit who don't ever seem to actually talk to each other...at all. You pretty much just listen to the npcs ramble on about not much of anything. It's like 75% jokes, 24% "go do this" mission dialogue, and 1% world building. Nothing really feels fleshed out at all during gameplay. You can unlock more information for each character by completing character-specific challenges, but it appears to be stuff you just read off the menu. That 12 minute trailer thing they put out recently told me a billion times more about what's going on in that game than actually playing the game has told me.
That said, if it means anything, I did find the gameplay itself fun. Encounters are pretty straightforward, but still varied just enough that I didn't feel like I was just walking down a linear path and depending on the character, you may take a slightly different approach each time which helps switch things up. There are multiple difficulties too. Normal isn't really hard at all, but still requires at least a tiny bit of teamwork to avoid turning into a total clusterfuck. Not sure if the hardest difficulty is available and/or if it even changes anything other than giving enemies more health.
There are a ton of unlocks it seems. Characters, colors, taunts, titles, and loadout perks.
Now, with all that said, I still don't think I would recommend it solely for the single player. I think it's fun, but not that fun. If you were interested in both the single- and multiplayer (or even just the mutlplayer) then I would say it's absolutely worth it
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