I think the solution seems very simple. If you hate the aesthetics of the game, the suppression mechanic and the idea of occlusion of information due to things other than solid objects, then this isn't the game for you. If you have such a strong dislike for so many, arguably integral components of the game, surely there's something better out there for you. To me, removing those things from BF3 would be like removing the cover system from Gears of War. I understand that some people prefer less avatar importance and more direct control in their games, but that's why we still have games like Quake (and I guess Modern Warfare, right?). Battlefield 3 is, unfortunately for you, not that kind of game. Increased avatar importance is nothing but positive to me, I think more games need a lot more than that. If my avatar can freak out because someone's shooting at him, or be blinded because of the in-world sun or a flashlight in his face, then yeah, maybe I'll be frustrated because he's not doing what I want to do and not acting on the information I, personally, have access to. But in the end, I think it makes the world feel so much more real, if not to me, then to the digital creature I'm in control of, and that automatically serves to immerse me so much more.
Then there's the issue of aesthetics. Yeah, BF3 actually looks pretty bad in some spots, when their weird contrast filters manage to clash to make a particular rock look both blown out and too dark at the same time, but I think the general look of the game is great and very characteristic. Looking at pictures side by side, the levels of washed out blueness do end up looking a bit ridiculous, but if you still notice that after more than five minutes of actually playing the game, you're paying attention to the wrong things. And whoever thinks Metro and Death Valley look better without the color filter has no right to criticize the game's art style because they clearly have no idea how aesthetics work at all.
Now I may not be a long time Battlefield fan, I only played a bit of 2, sunk 150-ish hours into 2142 and another dozen into Play 4 Free before I could finally get BF3... But I love what this game brought to the table. Including the blue. It makes it look distinct, easier to tell apart from the other billion modern shooters that for some reason keep coming out as if they have any chance at competing with the established giants of the genre. The only things I don't like are the questionable balance of the vehicle unlocks and the downplayed importance of squads. And I guess that friendly fire seems to be off by default, when it was on by default in 2142... But I guess you don't care about that part, because you're not into it for the military simulation. Which is strange to me, because the odd sense of realism is what got me into the series in the first place, so I whole-heartedly welcome changes to emphasize that.
Now if they could only remake 2142 with the Frostbite 2 engine, add BF3 levels of destructibility to all the levels, include the parkour elements and suppression mechanic and bring back commander mode... That would be my favorite game of all time. They could even make it blue and I wouldn't give a crap.
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