@kingando420 said:
@Jimbo said:
I'd like to see more reviews take the whole market into consideration when scoring games, not just the options available on the respective platform (which is apparently how it works atm). If a PC version is significantly better than a console version -or vice versa (lol!)- then that should be reflected in the score. Enough handwringing about upsetting console gamers; people need to know they could be making better use of their time by playing a better game on a better platform.
ridiculous, that's like reviewing the performance of a family car by comparing it to a ferrari
That's a silly argument. Cars are like the platform, not the product. The product you can liken to an engine. Put a massive V10 engine in a family car and the gear box won't know what to do with it and it'll just spin the wheels. Put it in a Ferrari, and off you go.
Reviewers are perfectly right in my opinion to consider the relative merits of different platform releases of a product, and if there is a disparity in quality then the score should reflect that. You shouldn't score a game and discount the inherant inferiorities of certain platforms compared to others. To game reviewers, platforms are not islands unto themselves; they often see multiple versions of a game running on each platform. For the end user, we may only see the game running on one platform, but that's not the reviewer's fault. The reviewer has to report honestly on his/her own experience.
This isn't just limited to PC vs. consoles. In 2010 when a clearly inferior port of Bayonetta was released on the Playstation 3, this was reflected in the review scores - 89.8% GameRankings rating for the Xbox 360 version, 86% for the PS3 port. In that case, it wasn't an inherant issue of platform, but according to some of the logic in this thread, people seem to think both versions should have received the same score. Seems rather silly to me.
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