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    Battlefield 3

    Game » consists of 15 releases. Released Oct 25, 2011

    Battlefield 3 is DICE's third numerical installment in the Battlefield franchise. It features a single player and co-operative campaign, as well as an extensive multiplayer component.

    Karkand glitch?

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    SpawnMan

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    #1  Edited By SpawnMan

    So I got the limited edition of BF3 and loaded the multiplayer update, which I suppose also loaded the Karkand maps at the same time, because I can play them. However, on the marketplace the Karkand DLC is still listed as purchasable for 1200MSP (shouldn't it be listed as bought?) and I do not have access to the achievements associated with the pack! For example, I took a swim in the Hotel pool for the "Jaws" achievement, but it didn't unlock. They don't even show up on my dashboard achievement list either - the only way I knew about these achievements was through the Giantbomb site, seeing as it doesn't say you get achievements from the pack on the DLC page or anywhere else.

    So am I doing something wrong? Is there a fix? Could it be that the achievements don't pop unless you have bought the pack not via the limited edition? : /

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    pweidman

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    #3  Edited By pweidman

    My achieves are there and the DLC is still shown for 1200 msps so there's that.  Maybe delete the update and try again.....or try putting your online pass in again?
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    big_jon

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    #4  Edited By big_jon

    Email EA.

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    SpawnMan

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    #5  Edited By SpawnMan

    The feeling one gets when I return from a hard day's work to find my question is not satisfactorily answered... Sigh. Disappoint. Dis-a-point... : [

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    jackshan

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    #6  Edited By jackshan

    To access the game's on-line multiplayer mode on consoles, players ought to activate a web Pass. New copies of the sport embrace one on-line Pass for the initial owner of the sport to access the multiplayer; but, if a player buys a second hand copy or rents the sport, they need to purchase a web Pass separately, as there's no trial amount for rentals. When asked why the developers implemented the pass system, game designer Alan Kertz replied, as a result of servers value cash, and used games do not build developers any cash.

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