I've played roughly about 3-5 hours today on the new patch. I've played mostly engineer today, some support, medic for a tad and recon until my deaths caught up to my kills. Because lets be realistic, only pussies play recon.
I didn't even notice that the points required for the unlocks in co-op dropped, so basically if you put in that time and only got halfway through, now you have a bunch of new stuff unlocked. I have yet to try any of the other co-op unlocks so I can't speak too much on them.
Lets talk about the important stuff.
INVR
I don't think it's completely useless, but it's not like turning on the easy button like before. To be quite frank I do believe that it was overpowered. It was always a matter of who was the more strategic camper and then using the invr to scope your objective before engaging.
Around the beta the invr looked like this.
And then after the beta and the game released it looked like this.
I think it's actually a tad worse than how it was in the beta, I didn't use it all that much in bf3 because I remembered how much I hated the damn thing in the beta, but they turned it into the "noob scope" Now that everyone has come back to reality and are back to using PKA's, holographics, and kobra sights the skill level of players is really starting to show. The only unaffected players are the recon guys really when it comes to aiming, but I heard that there was a "ninja nerf" on snipers quick scoping, I never really ran into that problem with my usas and it's frag rounds. Speaking of which, lets get into that.
USAS-12 + FRAG ROUNDS
I don't know exactly what was changed, but I can't roll up to a vodnik anymore and and blow it to shit with the usas. So in that regard it's been nerfed, but as far as against infantry TROLLOLOLOL!!! still the same pwn gun, just a lot less invr scope. Played some metro earlier and pushed the other team into a bitch cocoon and they had no life desire to get out of their spawn. So we all usas'd it up with 6x scopes and laid waste to their team.
ARMOR
I haven't had a chance to drive the aa all that much, as soon as I got into it I got shot to hell and died the 2 times I attemped it. Tanks the invr on the tank seems to be sliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiightly nerfed, a lot harder to see bodies from 20-30 feet away like before anything that bleed was a white dot from afar.
MAP BOUNDARIES
They tweaked the boundaries on the maps a bit so now you can slightly encroach the enemy's spawn a bit and get your rape on on certain maps, can't wait to see how it was tweaked in bazaar. Sadly that also is a two way street especially when the other team is hovering over your runway pretty much suppressing your air and armor.
REPAIR POINTS
How frustrating was that to waste a round in a transport chopper as an engineer and repairing it from the inside with no reward although it's filled with your teammates. Well guess what, you get points for repairing transport choppers from within now (as long as your crew members are in there) I got a shitload of ribbons earlier working the canals map with my crew
INCREASED CEILING ON CANALS
Holy balls how nice is that to get into a jet and not get killed because you went 275 feet in the air and got caught in a stall. I didn't get to fly much on this map I did gun for someone who was actually relevant in the chopper it was nice to see that going 50 percent wont render the chopper or jet a hunking piece of shit anymore. I think the bleedout is 20-30 percent now.
IN CLOSING
There are a lot more things other people will bring to attention, the game has ran pretty stable for me, the spec ops camo looks a little funny in the camo selection screen as opposed to the other camo's will probably stop worrying about it now since the INVR scope isn't relevant anymore. Someone mentioned that Dice thinks they overdid the nerf on the INVR so expect it to come back after all of the emo crying and tears just like the 2 players to stat pat start a server rule. But I cannot find anything to confirm nor deny that comment.
I am really enjoying this patch so far, especially since the chat box isn't in my damn face anymore. And finally flight sensitivity is separate from mouse sensitivity, as well as inverted look is separate from flight inverted.
Looking forward to see what else you guys have noticed about the patch.
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