Got this from a list of some features at PlanetBattlefield:
I wonder in what way nearby bullets affect your gameplay. Maybe reduce your accuracy? All speculative at this point. Although those who played the game today at E3 would have a better idea. What do you guys think this feature is all about and how will it affect the overall multiplayer experience?Before we were allowed to play Battlefield 3, DICE's Lars Gustafsson, BF3 Lead Multiplayer Designer briefed a small group of us about the game. We'll have our impressions of the game later!
- Tank footage show at EA press conference is possibly the first mission in the game
- New suppression system -
- Operation Metro - rush gamemode, close combat, play as U.S. Marines, take on Russian forces in heart of Paris, infantry focus
- Operation Metro objective is to take back Stock Exchange
- Team Deatchmatch, Conquest, Rush gamemodes confirmed
- Battle Log - hub for social Battlefield experience
- 4 classes tuned for teamplay - Assault (medic abilities), Engineer (anti-vehicle, repair), Support (give ammo, suppressive fire), Recon (main focus supplying intel)
- Heavily focused on unlocks, more than any Battlefield game, customization key
- Engineer has flashlight under-slung on weapon for lighting up area, blinding enemy
- Every weapon has 3 customization slots (barrels, etc)
- Support solider has bi-pod - placed on any surface in game (more accuracy)
- New feature called Suppression - all the bullets you fire at an enemy affect them regardless if you hit them or not. All the bullets you fire that get close enough will start to reduce their combat efficiency. Squad can then flank the enemy and you will receive a Suppression score.
- Jets, boats, tanks, helicopters confirmed
- LAV-25 Light Armored Vehicle confirmed, also in Operation Metro
- Dog tags - fully customizable, dynamically updated, only obtainable from knife kills in the back
- Knifing system more dramatic, spectacular
Log in to comment