Link.
Lots of changes listed in the linked article, these are just the ones that jumped at me.
What I like:
- Increased the locking distance for Jets when locking on laser designated targets.
- Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
- Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
- Reduced the direct damage done by helicopter gunners vs armor.
- Significantly increased the damage of Laser Guided Top Attack missiles.
- Slightly reduced the repair speed of the repair tool.
- Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
- Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
No a fan:
- Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
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