What's this I hear about armor regeneration on vehicles?

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#1 Edited by sreya92 (229 posts) -

Now I'm not asking for a simulation shooter because quite honestly they suck so I'm fine with the whole "regen health" thing on players...but on vehicles? Since when have vehicles had the ability to heal themselves? That just sounds retarded to me 
 
Edit:  
Link: http://au.pc.ign.com/articles/117/1172554p1.html look for the 5th paragraph or just search "vehicle" on the page and you'll find it or wtf I'll just paste it: 
 

Vehicles have also been tweaked in Battlefield 3, in hopes of making them more fun for both the operator and passengers. Vehicles regenerate small amounts of health when damaged, but in order to heal to full will need the assistance of an Engineer. Vehicles can also be immobilized right before destruction, forcing an Engineer to intervene to save it, and giving the passengers a chance to bail out. The hope is that this will alleviate a lot of the rage that comes from a team jumping into a humvee, only to be destroyed by one well placed rocket. Yes, the rocket might kill the person it blows up right next to, but the whole squad won't be punished for one crazy driver, or feel like vehicles are death traps. 

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#2 Posted by Meteora (5844 posts) -

It sounds retarded as hell but I suppose it makes sense from a gameplay stand of point. If you correctly manoeuvre a vehicle you can avoid it from being destroyed by poking in and out with a tank for example.

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#3 Posted by salad10203 (679 posts) -

Source?

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#4 Posted by RsistncE (4498 posts) -

What the fuck? Can I get a link to confirm this as true? Because if so, that is possibly the stupidest fucking thing I've ever heard. 
 
Battlefield 3, don't you fucking break my heart now.

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#5 Posted by B0nd07 (1748 posts) -

This is the first I've heard of that. Source?

If true, I hope they only have it in single-player. That is the only way I can see it working. There is no way in hell that belongs in multi-player!

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#6 Posted by TaliciaDragonsong (8734 posts) -

Any good squad working together will keep their vehicle forever if this is true.

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#7 Edited by Garfield518 (424 posts) -

Vehicles in Battlefield 3 have two new features. First is they now have regenerating armor. If it goes down below a certain threshold your vehicle will be disabled (you will see sparks) and not being able to move, although the turret can still move.

 
http://planetbattlefield.gamespy.com/View.php?view=Articles.Detail&id=27
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#8 Posted by DocHaus (2339 posts) -

Vehicles have also been tweaked in Battlefield 3, in hopes of making them more fun for both the operator and passengers. Vehicles regenerate small amounts of health when damaged, but in order to heal to full will need the assistance of an Engineer. Vehicles can also be immobilized right before destruction, forcing an Engineer to intervene to save it, and giving the passengers a chance to bail out. The hope is that this will alleviate a lot of the rage that comes from a team jumping into a humvee, only to be destroyed by one well placed rocket. Yes, the rocket might kill the person it blows up right next to, but the whole squad won't be punished for one crazy driver, or feel like vehicles are death traps. 

 
Maybe instead of handholding the driver the player should learn to fucking drive a tank and/or realize that no game will be 100% free of griefers? Just a thought.
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#9 Posted by jmfinamore (1092 posts) -

There must be some specific situation for this, because they have a class devoted to essentially fixing vehicles. Would be weird to do both.

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#10 Posted by AhmadMetallic (19301 posts) -

The vehicle shindig is still very, very vague at the moment. There seems to be an evolution in vehicle abilities and features in Battlefield 3, so i won't be judging just yet

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#11 Posted by BrainSpecialist (575 posts) -
@salad10203 said:
Source?
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#12 Posted by iAmJohn (6232 posts) -

No sir I don't like it.

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#13 Posted by MEATBALL (4231 posts) -

This is outrageous! Look at how outraged I am!

Don't DICE kind of deal in well-balanced and enjoyable multiplayer? I'm sure this hasn't been done without any thought or testing behind it. I'm not exactly a Battlefield player, though, I'm basically just observing this from the outside - so feel free to tell me what's what.

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#14 Posted by Sooty (8193 posts) -

If this is true it will actually kill a lot of my hype for this game and I will probably only play on infantry only servers. :|

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#15 Posted by chainreaction01 (219 posts) -

From what this says it sounds like the regen mechanic sounds more like a fighting game, where you can only regen a set amount and the rest of the health is permanently lost (Until an engineer comes that is). As long as you're not taking a vehicle from 20 to 100 it doesn't sound too bad.

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#16 Posted by l4wd0g (2370 posts) -

While concerning, Dice knows what they are doing. It'll be interesting to see the final product.

Also, IGN is awful.

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#17 Posted by Bishna (339 posts) -

interesting, one of the most annoying things in bad company was people bailing out of tanks when they got below 40. maybe if they think they have a fighting chance they will stay in long enough to die.

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#18 Posted by sreya92 (229 posts) -
@Bishna: that's the whole thing. It's going to be a lot harder to kill people in vehicles since they'll become "immobilized" before they die allowing them to get out 
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#19 Posted by CL60 (17117 posts) -

I usually play on infantry only servers anyway.

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#20 Posted by JCTango (1500 posts) -

Whatever people find dislike for in the game will probably get "fixed" in patches and mods anyway guys :D.

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#21 Edited by Baal_Sagoth (1518 posts) -

This sounds incredibly stupid but DICE certainly knows what its doing so I'll wait and see how it actually plays. Having played hundreds of hours of BC2 alone I never noticed issues with the durabiltiy of vehicles if the respective engineers know what they're doing. If you play in a reckless fashion you should be at a much higher risk so that concept doesn't sound good at all right now. We'll see how it turns out I guess.

@TaliciaDragonsong said:

Any good squad working together will keep their vehicle forever if this is true.

That is my fear. I think I'm gonna have nightmares about this scenario until it is hopefully proven wrong :|

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#22 Posted by HandsomeDead (11853 posts) -

Sounds like something from a Michael Bay movie or something.

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#23 Posted by B0nd07 (1748 posts) -

@JCTango said:

Whatever people find dislike for in the game will probably get "fixed" in patches and mods anyway guys :D.

Except for the whole "no mod support at launch (possibly never)" thing.

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#24 Posted by JCTango (1500 posts) -
@B0nd07 said:

@JCTango said:

Whatever people find dislike for in the game will probably get "fixed" in patches and mods anyway guys :D.

Except for the whole "no mod support at launch (possibly never)" thing.

Wow, seriously?  
 
Battlefield is kinda boring without any mods, at least for me, in previous experiences.  That would really suck.
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#25 Posted by SomeJerk (4077 posts) -

It's not a full heal. Problem is what?

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#26 Edited by TwoOneFive (9786 posts) -
@Meteora: since aiming and shooting targets is way easier in games (especially this one) than it is in real life, i think it's okay to make other things less realistic to make up for that. 
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#27 Posted by ajamafalous (13399 posts) -

@TaliciaDragonsong said:

Any good squad working together will keep their vehicle forever if this is true.

This.

Dreams instantly shattered.

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#28 Posted by niamahai (1409 posts) -

@somejerk said:

It's not a full heal. Problem is what?

GRR REGEN HEALTH-ARMOR IS ONLY FOR CONSOLE KIDDIES YAAARRGGGGHH~

something along the lines of this i guess.

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#29 Edited by Seppli (11232 posts) -

Vehicle balancing will be key in BF3. It's no small feat, especially if classes remain similarly powerful as in BF:BC 2, where every kit except medic had AT capabilities. With 64 players, that's a tough design nut to crack.
 
As for the 'vehicle armor reg'. Nothing's cofirmed yet and likely it's a misconception. I heard something about 'rounding up to a full 5% after a while', so going from 21% up to 25% after a while. Guess that frees up some memory, which is a super scarce commodity on consoles - which is likely what this is about.

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#30 Posted by Donos (1237 posts) -

@Seppli:Uh.... it's not gonna be for memory. There's literally no difference between storing any number between 0 and 255, for example. Even if it mattered for performance, they coudn't do this because the game would begin to break down if there happened to be a lot of vehicles taking damage at the same time.

Whatever people want to boast about how "real" BF players always, 100% of the time have an invincible, completely attentive engineer superglued to their exhaust, I'd guess this is a concession to give drivers a bit more self-sufficiency. Also, whether a vehicle is alive or dead often makes a massive difference in the game, and this gives damaged vehicles a better chance to pull back and get repaired when things go bad. Thirdly, this could be in addition to vehicles maybe having their max armor and engineer repair speed brought down? It's fairly stupid that in BC2, tanks either die instantly without repair, or are completely invincible because they have an engineer poking them with a flashlight. Hopefully this brings things towards realism, with vehicles moving forward and fighting, then pulling back to get repaired.

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#31 Posted by Yanngc33 (4551 posts) -

That would be kind of fucked, seeing flames on your tank go back into the tank.

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#32 Posted by Liber (657 posts) -

Why is everyone raging so much about it ?

They said that only a small amount of armor will regenerate so you won't have to roll around with a critically damaged tank.

In real life , when a tank gets hit by a projectile but is still mobile , the crew inside will attempt to fix issues to keep that tank rolling.

Instead of bitching go read how tank crews work.

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#33 Posted by Ventilaator (1569 posts) -

I'm still laughing at the original comment. "A human crouching behind a rock can heal from 10 gun wounds BUT A VEHICLE REPAIRING ITSELF IS FUCKING RETARDED" 
 
Why would you even write that

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#34 Posted by canucks23 (1080 posts) -

Eh, i'll see how it works out when i actually play the game before i freak out about anything.

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#35 Posted by Spoonman671 (5765 posts) -
@canucks23 said:
Eh, i'll see how it works out when i actually play the game before i freak out about anything.
Blasphemy!
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#36 Posted by FireBurger (1569 posts) -
@niamahai said:

@somejerk said:

It's not a full heal. Problem is what?

GRR REGEN HEALTH-ARMOR IS ONLY FOR CONSOLE KIDDIES YAAARRGGGGHH~

something along the lines of this i guess.

No, it's that having to put 3 rockets into a tank to kill it is hard enough, without the driver being able to just back behind a building and wait a few seconds before moving up and blowing you away. That's what people are worried about. 
 
Part of the trade-off with taking a vehicle in BF is that you move faster, but also make yourself a more conspicuous target. They take away the risk and it sort of negates that balance. Whatever, I'm sure DICE are play-testing the hell out of it and know what they're doing.
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#37 Posted by Ramone (3080 posts) -

This seems dumb. The only thing they need to sort out is that if you're the passenger in a helicopter and you have to bail out of bounds because the pilot is an idiot that shouldn't count as a suicide.

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#38 Posted by KaosAngel (14251 posts) -

That is some stupid shit.

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#39 Posted by Nomin (1004 posts) -

It is in the future, not far flung, but near enough to have regenerating shields on replica military vehicles or perhaps even aircrafts. Tanks are people too. And if you can time your forced landing right, you'd be able to go up in the sky to fight in no time.
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#40 Edited by Seppli (11232 posts) -
@Donos
 
Either way. IGN suffers from a misconception. There is no 'armor reg'. Some inner working has been explained by DICE to them and they've misconstrued that sentence out of it. At least according to the twitter account of Demize99, the lead weapon's balancing designer. It's something about rounding up or down to 5%. So take that how you will. This whole topic is built upon nonsense to begin with. And it's still work in progress. Nothing's been officially announced to begin with. It's pre-alpha and any information has to be taken with a grain of salt in the very least.
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#41 Posted by Seppli (11232 posts) -
@Jonny7892 said:

This seems dumb. The only thing they need to sort out is that if you're the passenger in a helicopter and you have to bail out of bounds because the pilot is an idiot that shouldn't count as a suicide.

It seems dumb because it isn't true. Simple as that.
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#42 Edited by Mikemcn (8174 posts) -

Everytime I see a thread where someone is shocked that they simplfied something in Battlefield 3, I die a little inside, its not going to be the exact game you want people.

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#43 Posted by MariachiMacabre (7097 posts) -

Seeing as the guy said "they only regenerate a small amount of health and will still need an engineer to reach full health" I think most people in this thread are flipping out over nothing.

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#44 Posted by big_jon (6433 posts) -

Funny how people have no idea on how this will be implemented and they're already flipping their shit over it.

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#45 Edited by SaturdayNightSpecials (2547 posts) -

I think it was fine the way it was.

Also, the idea of a person recovering from an injury at least makes a serviceable amount of sense, but I've never heard of a tank fixing itself. Maybe someone in the tank is repairing it from the inside? (which would be a nice limiter, if you needed at least 1 passenger in order to regenerate the vehicle)

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#46 Posted by pweidman (2590 posts) -

It's a balance tweak for god's sake. Apparently DICE doesn't deserve any trust and respect, despite their track record. :/

All the silly assumptions and panicky statements on every rumor that comes out of the mill about BF3 are getting to the point of hilarity.

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#47 Posted by Irvandus (3170 posts) -

Self repairing helicopters. This is the signal of the apocalypse I need to get a stock of rpgs and find 50 Cent.

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#48 Posted by Marz (6016 posts) -

That's why there's an engineer class...  to fix the vehicles...   Health regen on vehicles is ludicrous.

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#49 Posted by ericdrum (433 posts) -

I'm not even going to react until I hear some facts.

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#50 Posted by MikkaQ (10296 posts) -
@TaliciaDragonsong
Any good squad working together will keep their vehicle forever if this is true.
This is pretty much the case already. In bad company 2, i was a tank gunner, had a driver and engineer for the whole match and never died. It's easy enough as it is. Regenerating vehicles is a bad idea.

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