I haven't played it yet, but I was wondering how things like movement, weapon accuracy, and recoil were modeled compared to BF3 and Call of Duty. BF3 seemed like it always had a lot more recoil, requiring you to fire in short bursts to get long range accuracy, which was a nice change from the fast and frantic Call of Duty MP. It certainly wasn't on par with Arma, but it seemed like it was trying to in some ways find the middle. How does it compare to BF3 and Call of Duty?
Battlefield 4
Game » consists of 19 releases. Released Oct 29, 2013
DICE's popular multiplayer-focused shooter series continues, making its debut appearance on the PS4 and Xbox One.
Does it feel faster and more arcady compared to BF3?
I've been through scenarios where firing in short bursts was necessary from far distances. Also, the map in the beta isn't very good. The only fun part is when the tall building collapses. I've had way more fun playing on the Arica Harbor map in the Bad Company 2 beta on the PlayStation 3 way back in 2009.
@duder_me: usually with battlefield games, they showcase the best map in the demo/beta. In bad company 2, I could have just played that snow map indefinately. If this is the best map in BF4, I'm glad I didn't pre order.
hey man they gotta DLC the best maps
gotta pay top dolla for quality
More arcade-y? Without a doubt.
Guns, at least the beginning ones, have very little in the way of gun kick and recoil. So much so that bipods are now questionable than necessary. Hipfire also seems more accurate than in BF3; I've been able to spray the beginning LMG at close-ranges and actually obtain kills. BF4 definitely seems to be a much easier game, and that could be because of how two-sided the beta's only map is, or how sharp and clear the UI and visuals are compared to BF3.
I do think BF4 is just a better game for this reason, simply because I don't yell at my screen every time I lose or when I die, thus playing TDM instead of the iconic Conquest. I just think the only way to truly enjoy BF3, is if you have actual friends to play it with. I seem to not require that in BF4 to enjoy it.
I haven't played battlefield 3 (I think I played the beta), but for how much people were talking about that sky scraper falling down, it's really lame. It kills anyone on it or near it when it starts to fall (you can't ride it down) and it's basically just an animation that masks the transition to rubble. It's not impressive at all and looks pretty crappy (maybe it looks good on PC). And after it falls down, there are no textures on the ground lol. I know it's supposed be dust, but it literally is just flat gray on the streets.
Anyways it's definitely not COD. Plenty of kick and bullet drop. I felt the auto aim was way off tho. At times it seems non-existent, and at others when I aimed down the sights it pushed my cross hairs across the screen to a dude I wasn't try to aim at and ended up dying because of it.
I haven't played battlefield 3 (I think I played the beta), but for how much people were talking about that sky scraper falling down, it's really lame. It kills anyone on it or near it when it starts to fall (you can't ride it down) and it's basically just an animation that masks the transition to rubble. It's not impressive at all and looks pretty crappy (maybe it looks good on PC). And after it falls down, there are no textures on the ground lol. I know it's supposed be dust, but it literally is just flat gray on the streets.
Anyways it's definitely not COD. Plenty of kick and bullet drop. I felt the auto aim was way off tho. At times it seems non-existent, and at others when I aimed down the sights it pushed my cross hairs across the screen to a dude I wasn't try to aim at and ended up dying because of it.
I'm guessing that the building falling animation is placeholder for now, since it is a beta. It would be really sad to see that crappy transition in the real game.
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