@big_denim: Thanks for your thoughts, denim! I actually paid 5 bucks for origin access to use the 10 hour trial. I think that was enough for me to get my fill haha.
I'm going to try to share my thoughts on each of your points.
I very much agree that it's a much faster paced game, and that is definitely part of my problem with it. I appreciate how snappy the gunplay is, but the actual movement of everything is just way too fast. It's like every person who fought in WWII was an ancestor of Usain Bolt. It just leads to me constantly trading deaths with people, and it doesn't allow for any downtime. I think the pacing of matches suffers as a result. And the biggest problem with the gameplay for me, is how poorly balanced the other classes guns are when compared to the assault class' selection. I think TTK and TTD are just a little bit too low, too. See, I don't feel like I gained anything from the fortifications. As a support player usually, I was hoping it would be a fun thing to do when hunkering down, but I just never saw too much benefit from them. With the TTK being so low, having a bunch of sandbags up doesn't matter much if a burst from an assault rifle is still going to knock you out. I love some of the maps, and I fucking loathe others. Namely, the two from the beta, Rotterdam and Novick(I think), are a complete slog to play. They're just giant clusterfucks with little to no flow to the infantry combat. Twisted Steel and the Netherlands maps are fantastic, though!I agree that the spotting changes were smart, but by that same token, I am finding it very difficult to make out players, both enemy and on my team. I wish character models were just a bit more distinct.I feel ya on how artificial the match closeness can feel sometimes. Especially in conquest, when my team has all but one of the flags captured for a majority of the match, I find it strange that the two teams end up so close. Aesthetically, the graphics are obviously impressive from a technical stand point, but I can't stand all of the sights that are in the game. There is just something about the art direction, even after Dice's reversal from the initial trailer, that makes it hard for me to believe that I am playing a World War 2 game. On my i5-2500k and 970, the game runs pretty atrociously even on medium settings at 1080p. This is the first game to actual challenge my rig that much, but I don't think it is that much of an upgrade from BF1, apart from the destruction. I think the progression is as convoluted as ever, and I don't really have any drive to unlock anything. The cosmetics seem like they are going to be fucking expensive, too.Overall, I think BFV is currently a game of dissonance. The frenetic pace of the gameplay clashes with the core concepts of battlefield, or at least what the battlefield name used to mean. Team play, attrition, advancing forward, tug of war. I just don't get that out of BFV. Instead, it seems like Call of Duty gunplay on way too big of maps with a higher player count. Visually, it feels like a half-measure between a Steampunk game and a WWII game, similar to how BF1 was a half-measure between a steampunk game and a WWI/WWII game. I don't think Battlefield is for me, anymore. I haven't put a lot of time into one since BF3, and every new release I keep hoping it will be the one to pull me back in. For the 5 bucks I paid for a month of EA access, I think the 10 hours I got was fun enough, but it gave me my fill.
I also got all of this down pretty fast, so I apologize if it comes off as incoherent. I'm glad you're having a good time with it, Denim!
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