837: R1 to Brood
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Game » consists of 2 releases. Released Dec 06, 2005
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Islam is a monotheistic religion articulated by the Qur'an. A text considered by its adherents to be the word of God given to Muhammad, considered by the Muslims to be the last prophet of God.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Son of a monarch.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The concept of a character leaping forwards or backwards in time.
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