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An elephant is the largest land mammal who has big ears, a trunk for a nose, a tail, and tusks. Supposedly they have good memories, hidden graveyards, a love of peanuts, and a great fear of mice.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
The concept of a character leaping forwards or backwards in time.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
The Art of tracking down criminals and the wanted like for a cash reward.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
A sheet that is intended to be placed over a keyboard in order to remind players of the game's control scheme.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
What lies ahead, and is distant from the present.
Graphic Filters are removable filters that change the look of the graphics in a game. They can range from making a game look like an old film, to smoothing the pixellated graphics of an old game.
A method of controlling a vehicle or character via a pair of identical sticks. The control resembles that of a tank.
Unattainable or broken achievements are achievements that no longer unlock, never unlocked from the start, or require an online component to a game that no longer exists.
Pressing the A button while facing left makes player character punch in that direction. Pressing A while facing right...makes them punch left.
Games that may no longer be sold because the rights to them are split in such a way that no one has the rights to sell them.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
Creatures that are usually part fish and part human.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
The legendary Konami code, any who knew it were rewarded in many classic Konami games. UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A (SELECT) (START)!
A level that is impossible or nearly impossible to complete because of a programming error or oversight. Often times the screen number is a power of 2 or 10.
Reptiles known for their hard shells and slow walking speed.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
These are the very last games officially released for a major console in North America.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
Games devoid of or mostly without music, including games with title screen music, but with little to no gameplay music.
In some games, Whether they're getting in the way while you're walking or driving, you always feel the need to trample them. In other games, the Pedestrians are either not very interactive backgrounds, or Pedestrians are the ones that do not arouse interest in attack
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