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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Full Body Awareness in games allows players to see their character's body, particularly legs, during gameplay, enhancing immersion. This feature includes visible limbs, realistic movements, and environmental interactions, all tied to player input, including cutscenes.
The boar were one of the most feared animals in Medieval Europe during the Middle Ages.
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