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Concept »
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Classes are different archetypes and playstyles that players can choose to play their game with.
A melee skill that allows for attacking twice in one turn with the same weapon.
"Hand to hand. It is the basis of all combat." -Gray Fox
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Concept in which designers fuse usefulness of multiple classes into a single class. A Jack of All Trades and (usually) Master of None.
Some games include pets you can either ride on, battle with, or simply enjoy spending time with.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
Shaman are mediums between the mortal and spiritual realms. In games, they are often priests with the ability to heal via magic and crafted potions.
Quite possibly the most famous spell in all of EverQuest, and easily the most requested buff of all time. Spirit of Wolf (SoW) grants a 34-55% increase in speed depending on the level of the one who casts the spell.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
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