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    Beat

    Character » appears in 18 games

    Beat is the main protagonist of the Jet Set Radio franchise and is one of the three main mascots of the series, alongside Gum and Professor K. He is a Rudie from Tokyo-To and the original founder of The GGs who ran away from home to pursue his gangster lifestyle. Outside of his respective franchise, Beat has appeared in several video games and promotional material.

    Short summary describing this character.

    Beat last edited by dnemitz42 on 10/21/21 07:20PM View full history

    Overview

    Beat is the lead character of Sega's Jet Grind Radio (Jet Set Radio in the EU) series. He's a seventeen-year-old "Rudie" who ran away from home - Fukowoka - to Shibuya to join a street gang. Shunned by other gangs, he decides to start his own gang called "The GGs".

    Design

    Beat, in Jet Grind Radio.
    Beat, in Jet Grind Radio.
    Jet Grind RadioBeat's wears an orange t-shirt with Japanese letters displayed on it. He wears green sun-glasses with zig-zag lines on them, black pants, fingerless gloves and a pair of headphones.







    Beat, in Jet Set Radio Future.
    Beat, in Jet Set Radio Future.
    Jet Set Radio FutureIn Jet Set Radio Future, Beat went through a redesign. He remains pretty similar to the first game; a green t-shirt with Japanese letters displayed - could be the same letters that was on Beat's original design - and black trim on the sleeves. His black gloves are not fingerless this time, though he retains his black pants and headphones.






    Sega Superstars Tennis

    Beat, in Sega Super Star Tennis.
    Beat, in Sega Super Star Tennis.
    Beat represents the franchise in Sega Superstars Tennis as a playable character, alongside Gum. He is classed as a speed player and uses his skates to quickly navigate the court. His special shot sees the Jet Set/Grind Radio logo spray painted onto the other side of the court, causing the opponent to slip and slide. In addition to this, shots played during this period take sharp right-angled trajectories that can be controlled by the player. This makes it great as a defensive play and a good offensive shot at the net, but it normally lasts for around two shots.
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