5 ★ (4)
4 ★ (2)
3 ★ (1)
2 ★ (0)
1 ★ (0)

Bejeweled 3 is a tile-matching puzzle game developed and published by PopCap Games for the PC (Platform) and Mac (Platform) on December 7, 2010, with a free limited browser version released at the same time.
The third and final main installment of the Bejeweled (Franchise) series (after Bejeweled 2 (Game)), Bejeweled 3 features new graphical effects, game modes, and gameplay mechanics (some of which was pulled from the spin-offs Bejeweled Twist (Game) and Bejeweled Blitz (Game)). Its main notable feature is Quest mode, which includes several mini-games utilizing the traditional Bejeweled puzzle formula.
Like its predecessor, it received ports to the Xbox 360 (Platform) and PlayStation 3 (Platform), as well as mobile ports for iOS, Android (Platform), Windows Phone 8, and handheld Windows 8 devices (under the names Bejeweled, Bejeweled HD, Bejeweled Live, and Bejeweled Live+, with the iOS and Android versions being renamed Bejeweled Classic). It also received a handheld port to theNintendo DS (Platform), as well as a video redemption adaptation for arcades utilizing a jewel-shaped custom cabinet (known simply as Bejeweled). Although this is the last mainline entry in the series, it received one last mobile spin-off with Bejeweled Stars (Game).
Like the original, Bejeweled 3 tasks players with swapping two adjacent gems in an attempt to form one or more lines of three-or-more gems of the same color/shape. As matched lines are removed from the 8×8 playfield, additional gems fall from the top, potentially causing cascading matches. Failing to cause a match causes the gems to swap back, with the game being over if no matches can be made.
The Special Gem system from Bejeweled 2 returns, with new types of gems that can be formed (through substantial matches):
Several game modes from Bejeweled 2 (Game), including the Puzzle mode, do not return in this sequel.
Returning from Bejeweled 2, Classic tasks players with scoring as much as they can before they can no longer make a valid match.
A progress bar at the bottom of the screen fills up as matches are made, which cause the player to progress to the next level (resetting the board while adding to a score multiplier).
Based on Endless mode from Bejeweled 2, Zen is an endless version of Classic where the board resets once players can no longer make a valid match, essentially making the game unlosable.
This mode includes "Zen Options", allowing players to enable different settings for helping with relaxation. These include breath modulation and ambient soundscapes, with some versions also including binaural beats and subliminal mantras.
Based on Bejeweled Blitz (Game), Lighting (sometimes known as Speed) gives players a one minute countdown timer to score as much as they can.
Special Time Gems can be matched to add extra time to the Time Extension tank, which replenishes the timer once it elapses (also adding to a score multiplier).
Once the timer cannot be replenished, a "Last Hurrah" triggers and all Special Gems are activated, which can cascade.
New to the series, Quest is a single-player campaign in which players must complete 40 "mini-quests" in order to recover the five Lost Relics of Bejeweled. These mini-quests are essentially mini-games, combining the traditional gameplay with specific rules and goals:
Based on the mini-quest of the same name, Poker is a hidden game mode that tasks players with forming five-card poker hands based on the type of gems they match, earning points based on the hand's value.
Unlike the mini-quest, the mode has no hand limit and scoring is adjusted. Additionally, every few hands cause a skull mark to appear on the lowest hand on the card, and forming that hand initiates a coin flip (with one of the results ending the game). These skull marks can be removed by forming high-scoring hands, which fill up an eliminator meter.
Based on the mini-quest of the same name, Ice Storm is a hidden game mode where players have to push down (or shatter) columns of ice rising from the board's background by matching gems on the foreground.
Unlike the mini-quest, the mode has no match limit and players are now scored. Additionally, the board has an attached water tank that fills up by pushing down or shattering ice columns. Once the tank fills up, the water is used to push down all ice columns and a score multiplier is added, at the cost of making the game harder.
Based on the Gold Mine mini-quest, Diamond Mine is a hidden game mode that tasks players with mining downwards on the board, collecting as much treasure as they can before the game timer elapses.
Unlike the mini-quest, in which the board is static, the mode has players digging deeper through the dirt by clearing all dirt blocks above the second bottom-most row (at which the timer is extended and new dirt blocks are pushed upward). Clearing all dirt blocks at once awards a larger time extension. In addition, the game has no treasure limit, with players scored on the amount of treasure they dig up.
Based on the mini-quest of the same name, Butterflies is a hidden game mode that tasks players with removing rising butterfly gems before they reach beyond the top of the board.
Unlike the mini-quest, there is no match limit and players are now scored on matched butterflies.
The game received three console adaptations, each of which received retail releases on November 15, 2011 in North America on April 27, 2012 in Europe (the latter of which were published by Electronic Arts (Company), which later co-published all digital releases):
It also received a mobile release for iOS devices on December 7, 2011 under the title Bejeweled, with an iPad (Platform) version (Bejeweled HD) released on May 17, 2012. It was originally released as a premium game, and was made free-to-play in 2013. It later received a release for Android (Platform) devices on December 19, 2014, and all versions were later renamed to Bejeweled Classic (Bejeweled Classic HD for the iPad version) to differentiate it from the 2016 spin-off Bejeweled Stars (Game).
A successor to the mobile version of Bejeweled 2 (Game), this version does not include a Quest mode and did not include all other modes at the start (although they were added in a later patch). As a free-to-play game, later updates added several microtransaction and ad-based systems, including several in-game ads (which can be disabled through an in-game purchase), limited playtime on certain modes (which can be disabled through an in-game purchase), an ad-based continuing system, and a unique microtransaction-based power-up system known as "Boosts".
It also received a version for Windows Phone 8 on February 18, 2013, known as Bejeweled Live+. This is notable for being a timed exclusive to Nokia Lumia phones. It also received a version for Windows 8 known as Bejeweled Live.
The game also received an arcade videmption release by Sega (Company) sometime in 2012, known simply as Bejeweled. The game's unique dedicated cabinet resembles a jewel, with up to four separate touchscreen machines surrounding it. It uses the Lightning game mode, which can also be played in multiplayer.