Something went wrong. Try again later
    Follow

    Billboarding

    Concept »

    Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.

    Short summary describing this concept.

    No recent wiki edits to this page.

    Overview

    A form of sprite scaling, this technique was commonly used for rendering trees in early 3D games. Although this has become less common in modern games, sprites are still frequently used when rendering smoke, fire and foliage.

    External link

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.