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    Bionic Commando Rearmed 2

    Game » consists of 3 releases. Released Feb 01, 2011

    Nathan "Rad" Spencer returns with the ability to jump and a snazzy moustache, in order to face an evil general bent on launching a missile strike.

    Should Bionic Commando Rearmed 2 have a jump button?

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    jeff4moso

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    #1  Edited By jeff4moso
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    jeff4moso

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    #2  Edited By jeff4moso

    I think adding a jump button isn't all that bad.

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    Rhaknar

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    #3  Edited By Rhaknar

    im going to make a topic called "should MvC3 have a punch button"... gotta love this quest craze >_>

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    jeff4moso

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    #4  Edited By jeff4moso
    @Rhaknar: I didn't make this post for a quest...Thought it was an interesting topic.
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    Romination

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    #5  Edited By Romination
    @chicubs223420: do you really think it would somehow break the game?
    I know some people who say "well the this-gen Bionic Commando had a jump and it sucked and there was a game boy one that had a jump and it sucked..." It's a logical fallacy, really, but i know people would be concerned
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    BrittonPeele

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    #6  Edited By BrittonPeele

    I just love that we are going crazy about a video game having a jump button in 2010.

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    dbz1995

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    #7  Edited By dbz1995

    Depends what things you can do whilst jumping.

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    ProfessorEss

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    #8  Edited By ProfessorEss

    I think it's addition is fine.
    "Purity" can kiss my ass, if they do it right and it's fun it's the right thing to do.

    ps: I'd consider myself a pretty big fanboy of the original and Rearmed.

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    TheHT

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    #9  Edited By TheHT

    yeah it's cool. would make for some fun challenges.

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    ProfessorEss

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    #10  Edited By ProfessorEss
    @TheHT said:
    " yeah it's cool. would make for some fun challenges. "
    By "fun" I assume you mean infuriating, hair-pulling, and cursing at the TV?  :P
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    jeff4moso

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    #11  Edited By jeff4moso
    @Romination: No I don't think it would ruin the game at all.  Some of the "hardcore" bionic commando fans probably would rather the jump button not exist.  I was just curious about what people think
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    EpicSteve

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    #12  Edited By EpicSteve

    Yes. Throughout that whole goddamn game I kept wanting to jump in certain situations. I never got used to the lack of a jump ability.

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    ProfessorEss

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    #13  Edited By ProfessorEss
    @chicubs223420 said:
    " @Romination: No I don't think it would ruin the game at all.  Some of the "hardcore" bionic commando fans probably would rather the jump button not exist.  I was just curious about what people think "
    Funny thing is, it took so long to get a new Bionic Commando game that, as a huge fan, I'm just glad Rearmed happened - and is happening again.
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    jeff4moso

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    #14  Edited By jeff4moso

    I never played it on the NES and it baffles me that there wasn't a jump button.  When playing rearmed it was hard to get used to not being able to jump in a platforming game

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    ProfessorEss

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    #15  Edited By ProfessorEss
    @chicubs223420 said:

    " I never played it on the NES and it baffles me that there wasn't a jump button.  When playing rearmed it was hard to get used to not being able to jump in a platforming game "

    Pretty sure that's just a normal reflex.
    I played the original A LOT on the NES and it was still weird when first starting Rearmed.
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    nukesniper

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    #16  Edited By nukesniper

    No jump button. I just want it to jump constantly to make up for the lack of jumping in the first one!

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    Snail

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    #17  Edited By Snail

    I'll vote no on this one. I think it is a good thing but the "no" option deserves a little more love since the lack of jumping wasn't necessarily a bad thing, it was a bit frustrating at the beginning because games in which you can't jump are a rarity, but once you got used to it, it actually felt like a unique "feature" (for the like of a better word) of the game.
     
    It didn't bother me that much.

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    jeff4moso

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    #18  Edited By jeff4moso

    I guess the secondary question to this thread is will this game sell or did people just buy rearmed b/c of their nostalgia for the original bionic commando.  My guess is that it will do OK, but not as good as BCR1

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    jeff4moso

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    #19  Edited By jeff4moso
    @Snail: That just sounds crazy...lol
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    Southgrove

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    #20  Edited By Southgrove

    I bet there will be a challenge for not using it.

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    jeff4moso

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    #21  Edited By jeff4moso
    @Southgrove: That's a good call.  Maybe even an achievement/trophy.  Can they track whether or not you use a button or would you have to pick a "no jump" mode
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    ProfessorEss

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    #22  Edited By ProfessorEss
    @chicubs223420 said:
    " I guess the secondary question to this thread is will this game sell or did people just buy rearmed b/c of their nostalgia for the original bionic commando.  My guess is that it will do OK, but not as good as BCR1 "
    You're probably right, tho I will definitely be buying it.
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    Romination

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    #23  Edited By Romination

    I think it makes sense that there was no jump button because a bionic arm would be HEAVY AS HELL. He'd need legs of steel just to walk with that thing, but to jump with it? As if.

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    jeff4moso

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    #24  Edited By jeff4moso
    @Romination: Never thought of it that way.
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    ant0ni00

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    #25  Edited By ant0ni00

    Not having a jump function was and is an integral part of the gameplay. It was intentionaly done for the purpose of making the bionic arm the main mechanic. If you want a jump button, play another game that has it. 
     
    "But I wanna jump in Bionic Commando!" ~ Fucking Whiners

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    iamjohn

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    #26  Edited By iamjohn
    @ant0ni00 said:
    " Not having a jump function was and is an integral part of the gameplay. It was intentionaly done for the purpose of making the bionic arm the main mechanic. If you want a jump button, play another game that has it.  "But I wanna jump in Bionic Commando!" ~ Fucking Whiners "
    Jesus fucking necro bump. 
     
    Also, I agree with you in principle and that's why Rearmed 1 didn't need a jump, but then how do you feel about Rearmed 2 having jump and being designed around having to combine jumping and swinging?
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    MattyFTM

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    #27  Edited By MattyFTM  Moderator

    Adam Boyes, who was involved in the development of the game in the early stages, blogged about it here. Everything he says makes total sense, and I have to say that adding a jump button seems like a good idea. I'll have to play the game before passing final judgement on it though - having a cemented opinion on any game mechanic before you've actually played the game is fucking dumb.

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    ant0ni00

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    #28  Edited By ant0ni00
    @iAmJohn:  
     
    If its designed for swinging and jumping, then that will be awesome. But if its not then players should be fine with it.
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    iamjohn

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    #29  Edited By iamjohn
    @ant0ni00: Then we are in agreement! :D
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    MikkaQ

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    #30  Edited By MikkaQ

    The addition of the jump button was a good idea in the end. Personally I kinda just use it in combat, and use the arm to maneuver around like the last game. It never feels 100% necessary to use, which is totally cool.

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