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Game » consists of 26 releases. Released Feb 09, 2010
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Named after the truck chase scene in Terminator 2: Judgment Day, this is the action of reloading a shotgun with only one hand by flipping the gun while holding the lever.
A flaw that occurs when a games graphics engine fails to preload textures as the player is in view of them.
Games set in, or focused primarily around, the years between 1950 and 1959.
Games set in, or focused primarily around, the years between 1960 and 1969.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A government that restricts the flow of information, or willingly subjugates it's people.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
You don't know how to play our game, so we'll teach you how.
Unbreakable glass is glass which is impervious to destruction, and is often used to show a story scene without allowing player interference.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
Unexpectedly changing from one character to another during the plot.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
New version of the Unreal engine rolled out with Unreal Tournament 2003. After being further extended and enhanced, it would evolve into the Unreal Engine 2.5 and Unreal Engine 2X.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
Tutorial sequences that must be played through in order to progress to the main game.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A utopian society is often considered a 'perfect' world, although it can also can be seen as a society better or more desirable than ones in the present. Often used as a plot device to show that a world isn't all that it may seem.
A video game concept in which plainly valuable items, weapons, and even hard currency are routinely found in trash cans and roadside dumpsters.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
The ability to communicate via voice.
These are games that begin with the player waking up. More often than not this occurs in RPGS, but is certainly not exclusive to the genre.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Describes magicians using the element of ice. It's also valid for beings distinguished by elements, like dragons.
A level that takes place either in or near water.
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