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consists of 20 releases.
Released Mar 26, 2013
A narrow street with walls on both sides.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
A city is a large and densely populated urban area.
The City in the Sky is the seventh dungeon in Twilight Princess. It is accessed via cannon in the center of Lake Hylia.
The floating city that serves as the primary setting for BioShock Infinite
An industrial site consisting of one or more buildings with facilities for manufacturing.
A specialized facility designed for firearms practice.
Heaven is the afterlife destination for the souls of the dead who were good and noble in life. As eternal bliss is not a particularly exciting concept for a video game, Heaven does not appear as frequently as its evil counterpart, Hell.
A tower designed to emit light from a system of lamps and lenses.
The northernmost state in the New England region of the northeastern United States.
The third-largest continent in the world.
A building authorized by a postal system for the posting, receipt, organizing, transmission or delivery of mail.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
A hospital for people with mental illnesses. The prison-like insane asylums of old are the kind usually seen in video games, being an extremely popular horror game setting.
Catch a brew at these bars. They've been around for thousands of years, and they ain't goin' nowhere.
Andrew Ryan, the creator and designer of the city known as Rapture, once said, "it was not impossible to build Rapture at the bottom of the sea -- it was impossible to build it anywhere else."
A place where you can buy, and sometimes sell things.
The place up high with the clouds and the birds and so on, also the primary area to find helicopters.
The United States serves as the location or the back-story of countless video games. It also plays host to some of the largest game development studios and publishers in the world.
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