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It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
The evil horde of twisted beings that, under the leadership of an Archdemon, threaten all of Thedas once every few hundred years, in the form of a Blight. They are essentially generic fantasy orcs, goblins, and trolls, lumped together as one race and given different names.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Console games that derive from a past PC exclusive release, either due to popular demand or poor sales.
A man or woman working the world's oldest profession. He/she might provide you a cutscene, health, or be a background NPC for an urban setting.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
An umbrella term for any sexual orientation or gender identity that is not straight.
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