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The ability to grab your opponent mid-air and throw him once you have your hand on him.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
One of them splits you in half then displays you on a table
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Uses souls to stun enemies
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Keeps a couple with him
He sends souls out, and if they hit, they stun you
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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