Game of the Year 2020: Day One
669: I'm Always in Pose 6
Game of the Year 2020: Day Five
The HotSpot - Episode 393
Game of the Year 2020: Day Four
Brad Shoemaker's Top 10 Games of 2020
Ben Pack's Games of the Year 2020
Jason Oestreicher's Top 10 Games of 2020
The Community Spotlight 2021.01.16
The Community Spotlight 2021.01.09
The Community Spotlight 2021.01.02
New Logo Mug
Interlocking Dad Hat
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
A boss that doesn't move around during battle. It will instead use other means to "reach" the player.
Games where you defeat enemies by simply jumping on top of them.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
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