Something went wrong. Try again later


    Game » consists of 10 releases. Released Feb 28, 2006

    Described as "Gun Porn" by its creators, Black is an explosion-filled first-person shooter from Criterion, the development house responsible for the Burnout series, which focuses on destructible environments.

    Short summary describing this game.

    Black last edited by Marino on 08/08/21 06:53PM View full history


    Black is a first-person shooter developed by Criterion games and published by Electronic Arts for the PS2 and Xbox in February in 2006. The game was known at the time for its focus on big, detailed guns, destructible environments and Hollywood style over-the-top action. Although the game was then largely criticized as a glorified tech demo with little to no extra content. The game's main story only lasted about 4 hours and featured no multiplayer at all. The game's four years in development are somewhat lost in translation. However, the engine Black uses is rather powerful, and featured some of the best weapon effects ever seen in a shooter.

    The Xbox version is backwards compatible with the Xbox 360 and was released on the system's online storefront on April 7, 2008. On October 24, 2017, it was made backwards compatible with the Xbox One.


    The gameplay is simple: Make your way from point A to point B, completing various primary and secondary objectives, while shooting everything that moves (and everything that doesn't move, too).

    The primary objectives consist of either getting to a certain area, destroying a certain object or structure, or simply vanquishing all the enemy soldiers within a room. While the secondary objectives task you with finding various files and such spread throughout the level.


    The Guns are considered the stars of the game, and they are all extremely powerful. So each one was always a blast to use.

    Side Arms

    • DC3 Elite
    • Glock 18C
    • Colt Python .44

    Submachineguns and Shotguns

    Rifles and Machine Guns

    • AK-47
    • G36C
    • M16/M203
    • W2000 Sniper Rifle
    • M249 SAW
    • Explosives

    • Frag Grenades
    • RPG-7V
    • M203 40mm



    The game's story is told through Full Motion Video cut scenes showing the CIA interrogation of a soldier Jack Kellar, the gameplay sections act as flashbacks to the story that Jack is telling.

    Mission 1: Jack’s story begins 4 days earlier with his Black ops team assaulting a city stronghold in Veblensk, which is controlled by the terrorist group Seventh Wave. Jack manages to kill three leading members of the cell and then learns that a former CIA operative William Lennox has become the leader of Seventh Wave.

    Mission 2: Jack has to cross the border into Treneska through a border guard of seventh wave soldiers, after crossing the border he has to rendezvous with the leader of black ops team bravo MacCarver in a farmhouse. Seventh Wave attack the farm house but Jack survives and groups up with MacCarver.

    Mission 3: Jack and MacCarver begin a mission to destroy an arms factory in Naszran in this first part they have to cross through a graveyard and town both heavly defended.

    Mission 4: Jack and MacCarver make it to the iron foundry and destroy this to dampen Seventh Wave’s arms manufacture capability. They then meet up with another black operative called Solomon.

    Mission 5: Jack now discovers the location of another Seventh Wave leader Valencio who is hiding in an abandoned asylum. Jack captures Valencio and tortures him for information on Lennox.

    Mission 6: Based on the information gathered from Valencio the Black operatives track Lennox down to a dockyard in Vratska, Lennox however manages to escape and the team begin their pursuit.


    Mission 7: Lennox is held up in an abandoned gulag and the team must cross a suspension bridge defended by Seventh Wave soldiers the team manage to make their way across and enter the gulag.

    Mission 8: Jack enters the gulag alone while Solomon and MacCarver secure the perimeter, following a surface battle Jack uncovers an underground bunker system and after a long fight believes that Lennox has been killed.

    Epilogue: Following the retelling of this story it is revealed to Jack that the CIA had known about Lennox’s true allegiance to seventh wave but despite Jack’s efforts Lennox is not dead. Jack is told that he will be given cover so he can continue his pursuit.


    The music of Black was mainly composed by Chris Tilton. He created the main theme of the game with Michael Giacchino.

    1. Main Theme
    2. Treneska Border Crossing
    3. Tunnel Trouble
    4. A Bridge Too Close
    5. Walking Tour of Treneska
    6. Minefield
    7. Tivliz Asylum
    8. Madhouse Mayhem
    9. Sniper Alley
    10. Drydock
    11. Black and Boom
    12. Ambush
    13. Gulag Gauntlet
    14. Bunker Buster
    15. Main Theme (Reprise)

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.