BlazBlue: Continuum Shift
Game » consists of 9 releases. Released Nov 20, 2009
The second main installment of the BlazBlue series of fighting games, continuing Ragna's tale of manipulated time while revamping some of the original game's gameplay systems.
Seems the story mode is still pretty silly
" Good to see that BlazBlue hasn't lost its touch for absurdist comedy. "I would not buy a blazblue game that made sense...
" @Hailinel said:You know, the story does make sense, but the games never take themselves painfully seriously. It's a wonderful sort of balance they've struck, and it flies in the face of anyone that's ever used the "Fighting game stories lol" argument." Good to see that BlazBlue hasn't lost its touch for absurdist comedy. "I would not buy a blazblue game that made sense... "
" @The_Laughing_Man said:That doesn't make any sense. That is the opposite of "flying in the face" of something." @Hailinel said:You know, the story does make sense, but the games never take themselves painfully seriously. It's a wonderful sort of balance they've struck, and it flies in the face of anyone that's ever used the "Fighting game stories lol" argument. "" Good to see that BlazBlue hasn't lost its touch for absurdist comedy. "I would not buy a blazblue game that made sense... "
" @Hailinel said:Actually, yes it does. The story mode in both BlazBlue titles is fleshed out well beyond that seen in any other fighting game series. The branching paths and multiple endings for each character allow the true story to be told while also allowing for divergent splits into goofy joke endings, all while maintaining an overall tone that never becomes too grim for its own good. The games tell stories while simultaneously having fun with the characters, and not in the "Here, you beat the game with Dan, so here's his goofy ending" sense. They are full narratives, with text and dialogue linking the battles together. Sometimes the reasons for fighting are meaningful, sometimes they're flat-out crazy, but by the end of each character's story, you know much more about who they are and what they do. Do the characters fall into chiches and archetypes? Sure, but then most fighting game rosters have that issue. That BlazBlue's story goes as far as it does is reason enough to commend it." @The_Laughing_Man said:That doesn't make any sense. That is the opposite of "flying in the face" of something. "" @Hailinel said:You know, the story does make sense, but the games never take themselves painfully seriously. It's a wonderful sort of balance they've struck, and it flies in the face of anyone that's ever used the "Fighting game stories lol" argument. "" Good to see that BlazBlue hasn't lost its touch for absurdist comedy. "I would not buy a blazblue game that made sense... "
Comparatively, Street Fighter's narrative is paper thin, and the supposed emphasis that Mortal Kombat has on story is put to shame. (Though, MK's designers are at fault there, given that they gave up pretty much any pretense of compelling storytelling with Armageddon.) BlazBlue does more to dispel the notion that fighting games can't have good stories than any other fighting game I can think of.
" @Hailinel:Street Fighter ain't really about the story. That's why it's such a good fuckin' fighter. I can't say the same for BlazBlue. Sure, a story is nice, no matter how crazy it can be, but in the end, with this type of game, it's about the game and how it plays. "This isn't a cause/effect relationship here. If Capcom really wanted to, I'm sure that they could put out a Street Fighter that had a truly great story mode without supposedly sacrificing the quality of the gameplay itself. It's ridiculous to think that you can't have both.
" @Napalm said:This." @Hailinel:Street Fighter ain't really about the story. That's why it's such a good fuckin' fighter. I can't say the same for BlazBlue. Sure, a story is nice, no matter how crazy it can be, but in the end, with this type of game, it's about the game and how it plays. "This isn't a cause/effect relationship here. If Capcom really wanted to, I'm sure that they could put out a Street Fighter that had a truly great story mode without supposedly sacrificing the quality of the gameplay itself. It's ridiculous to think that you can't have both. "
If you haven't read much about it yet, Napalm, those involved with the development of MvC3 are putting a heavy emphasis on the story mode in that game and it will most probably be an excellent fighting game.
" @Hailinel: I s'pose. King Of Fighters always had a legit story and they have put out some great games. Street Fighter lost it's way a little bit with IV, so the story is kind of messed up. It just seems to me to be a trend that when you try to make good on both fighting and story, one of those suffers, or sometimes both. People put in a shitload of hours to just make minor tweaks to the balance of a fighting game. Figuring out plot holes and evening out a story takes unnecessary time. Story has always been backseat in fighting games. BlazBlue ain't going to change that. "You make it sound as though the people devoted to balancing the game are the same people responsible for the story. If you have the staff to dedicate to both parts, there's no excuse for one to impede on the development of the other.
" @Hailinel: Naw, it really wasn't. The whole conversation regarding story in games is pointless in my opinion. Sometimes it works, sometimes it doesn't, sometimes you just don't care about the story. They are ridiculous and ludicrous just the same. Which also brings into question why I originally posted in this thread. OWELL. "Well, that's you're opinion, but that's not the way I see it. I have no qualm with fighting games that make competitive play the first and only priority (see: Virtua Fighter series). However, my preference is for games with interesting characters and stories, fighting games included. Does it ultimately matter why one dude is beating the tar out of another? Maybe, maybe not. I'd rather see developers at least make an effort in giving more to fighting games than the basic lip service of character intros, endings, and a vast sea of minutiae not found within the games themselves.
" @Hailinel: HOLY CRAP DUDER. I forgot Virtua Fighter 5 had NO STORY AT ALL. All you get is a two-sentence blip in the booklet being like, "yo son, Jacky Bryant is from the U.S. who likes motorbikes and shit dawg, he's kinda cocky, get it!" "Yeah, as story goes, VF5 was as bare-bones as you can get even for a fighting game.
"God forbid they actually try to make it not serious.Not to mention the gag reels "
For all the fighting games that try too hard with their stories, this game is usually light hearted and is deliberately generic, pretty just so as many of the characters as possible just have some kind of interesting relationship. Where as in Street Fighter where Fei Long, Juri, and Ryu are complete strangers.
CT kind of had these, but they weren't labeled as such. They were just a branching storyline that was lighthearted.
For example, when Noel gets harassed by Litchi to dress her up. (Which in my opinion, was much more entertaining that Tsubaki's dress up)
Anyway, I found the majority of the gag reels hilarious. The "Please help me Prof. Kokonoe" segments were also very entertaining. Especially Jin's.
Hilarious.
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