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Concept »
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When an on-screen character gets low on health, their movement is slowed or they walk with a visible limp or slouch.
These games warns the playes to not recreate the dangerous situations featured on them.
A mechanic often featured in multiplayer games that allows a player to stay on the battlefield after being mortally wounded, until they bleed out or are revived by a teammate.
Many games and most systems contain warnings such as "May Cause Seizures". This page will highlight that warning, and the games which have had a history health problems associated with them.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
This concept applies to any game protagonist who through the course of the game's story becomes physically and permanently maimed in some way (by losing an eye, an hand or other body part). They may receive an artificial replacement but the character remains physically changed through the course of the game.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Open wounds are caused by injuries that continue to bleed, which drains Hit Points for its duration. It is a Damage over time effect, similar to poisoning.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Games that suggest players take a break from playing. This is a common feature in Nintendo games.
An alliance of nations who opposed the Axis powers in World War II. They included the USA, the United Kingdom, the USSR, France, and many others.
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