*Big rant incoming* (went back up and typed this disclaimer afterwards , thank you if you're going to stick with it, just have to get things off my chest!)
So the credits just rolled, I did the 'Refuse' option and killed Gehrman, even though at the point I was at I considered just submitting for the sake of not having yet another randomly arduous boss fight to plod through.
I really, really don't think this is anywhere near as good as Dark Souls, maybe even Dark Souls 2. There was a thing mentioned I think on IGN's Beyond podcast about how whichever Souls game you play first - THAT's the one that'll always be dearest to your heart, and I'd second that (mine was Dark Souls).
For Bloodborne maybe it was just the case of playing all of DS' 1 and 2, then almost all of Lords of the Fallen and finally this - alongside Axiom Verge and Titan Souls - that just wore me out, but I think there are other factors as to why BB just isn't going to stand the test of time alongside its Soulsian brethren.
Firstly the bosses; there's three 'types' here; humans (always crazy), giant werewolves that you do the Souls butt-poke dance with and the almost parodic 'giant body made of other bodies' look. Neither are fun to fight whatsoever (the humans have infinite stamina it seems and the bigger guys make you battle the camera more than anything) and ultimately I just don't think there's anything approaching enjoyability to how you take them down.
Second, the colour palette. I'm sick to death of people saying this is a 'gorgeous game' - how is it gorgeous? Some cool material effects don't make up for a SEA of grey that otherwise takes up 99% of your vision when there's not a randomly orange moon kicking about.
Third, and most importantly, the weapons and classes. Nearly all the weapons in this feel lacklustre or gimicky. Ludwig's blade and the Kirkhammer are useless unless you really want to devote the time to hitting once every 3-5 seconds, and aside from the axe that actually has a useful second function (the R2 sweep allows for some variation) it's dodge-'n-attack city all over again.
Class-wise have you seen any playthrough of this where anyone's playing any differently? Even though DS 2 was a bit of a letdown level-wise it still made you wonder about the many different ways you could tackle a scenario if you were specced differently. Bloodborne really just has one class, because the ranged weapons don't come into their own, and the paltry selection of spells/abilities aren't accessible/fleshed out enough to justify a different method of playing.
Having played the other Souls games I steamrolled through this within the first week or so of playing, then just kind of... stopped. Nothing made me want to explore or check out another grey slab of Victorian-style cathedral fare, so it's been an off/on feeling of "well I guess I should finish this" until just now when I fired it back up, killed the Wet Nurse or whatever she's called, then Gehrman.
I don't know about you guys, but I never had any real fun with this like the others. I think FromSoft haven't advanced the formula enough to let you get into any sense of flow or engagement before wrenching you back out again, and for the sake of maintaining their reputation for difficulty they had to force a combat system utterly unwieldy for group encounters into some truly horrific scenarios.
How've you found it? Do you have the strongest affinity towards your first Souls game, or has this or another surpassed that?
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