Something I felt sorely lacking in Dark Souls 2 was a fear of losing my souls and progress. I think a large part of that had to do with how frequent and close by the bonfires were to each other. It seems Miyazaki went back to the Demon's Souls school of checkpoint logic in that safe havens are few and far between, and this is crucial to a game like Bloodborne. The uneasiness one feels when they have a large amount of (not souls) blood echoes stored up, but are very far from the last lamp and have no items left to return safely with all that bloody currency in tact. Do you attempt the large trek back? Is it even possible if you've fallen down somewhere and don't know a way to return? Could there be a lamp right ahead in that building in the distance? What if it's a boss? What if it's a shortcut and I'm so close? These questions just buzz around in my mind like agitated wasps as I feel cold and alone in some backwater village or forest. I've been getting hung up on certain mechanical changes made, but hats off to Fromsoft for making me feel fear again.
Bloodborne
Game » consists of 5 releases. Released Mar 24, 2015
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