Bad AI

Avatar image for mhumphreys89
#1 Posted by MHumphreys89 (785 posts) -
Avatar image for yummylee
#2 Posted by Yummylee (24646 posts) -

lol that happens for me as well. Surprisingly often actually, like when I'm in the middle of a battle with a large group of bandits, if it goes on for long enough they all eventually revert back to neutral unless I carry on shooting 'em.

Avatar image for theht
#3 Posted by TheHT (14303 posts) -

That's normal. Some bandits are just all talk.

Avatar image for euandewar
#4 Posted by EuanDewar (5160 posts) -
Loading Video...
Avatar image for doctorwelch
#5 Posted by DoctorWelch (2817 posts) -

That's pretty funny. As long as it's not happening all that often, I'm okay with it.

Avatar image for _zombie_
#6 Posted by _Zombie_ (1483 posts) -

It's happened once for me. For the most part, they keep shooting at my ass.

Avatar image for gruff182
#7 Posted by Gruff182 (1065 posts) -

A couple of the Bonerfarts did that for me earlier.

Avatar image for shagge
#8 Posted by ShaggE (8393 posts) -

I've found that when that happens to me, a gamebreaker bug isn't far behind. I'm okay with the bugs, seeing as this is an unpatched open-world game with random variables as a key feature, but they always seem to strike at the worst times. A certain boss un-aggroed like that, and he ended up stuck in the geometry and invincible. I had to go through the entire Exploitation Preserve a second time (with everything respawned) just to fix it.

Avatar image for bud
#9 Posted by BUD (8 posts) -

Happens quite a bit. You can see it in the Quick Look as well. I donno; I like the game, like the improvements, but overall this game feels a little more unpolished around the edges than the last one.

Avatar image for tphickma
#10 Posted by tphickma (65 posts) -

@EuanDewar said:

Loading Video...

this just put me in an epic mood, forgot about this song.

Avatar image for thedudeofgaming
#11 Edited by TheDudeOfGaming (6117 posts) -

Happens here and there, but the AI is certainly not broken. I'd be lucky if they didn't move so much, shooting heads is a lot more difficult when they're moving around.

Avatar image for bud
#12 Posted by BUD (8 posts) -

@TheDudeOfGaming: True dat. I find myself having to get into melee-range or closer to land a good shotgun blast, and I still end up missing half the time. I could just suck, though...

Avatar image for thedudeofgaming
#13 Posted by TheDudeOfGaming (6117 posts) -

@BUD said:

@TheDudeOfGaming: True dat.

Tiny Tina?

Avatar image for bud
#14 Posted by BUD (8 posts) -

@TheDudeOfGaming: Haven't gotten that far yet. That is definitely something these writers would make somebody say, though.

Avatar image for joey_ravn
#15 Posted by JoeyRavn (5218 posts) -

@tphickma said:

@EuanDewar said:

Loading Video...

this just put me in an epic mood, forgot about this song.

I love that song. Curiously enough, I had never seen that music video. Made my night.

Avatar image for droop
#16 Posted by Droop (1927 posts) -

Yeah the AI feels wierd sometimes. This happend in my game (less AI problems, and more just general bug)

Loading Video...
Avatar image for irvandus
#17 Posted by Irvandus (3170 posts) -

Clearly not remembering Borderlands 1 correctly. This sucks though, but I prefer the only occasionally broken we have now.

Avatar image for somedelicook
#18 Edited by SomeDeliCook (2353 posts) -

Careful OP, people are going to claim you're only bitching about the AI because Jeff did

Anyways, I was playing split screen yesterday and my friend stepped away for a second and when he came back i was facing him and there was a bandit standing right behind him doing nothing at all. Neither of them moved, and then my friend used his active ability (he was playing as Zero) and then quickly did a 180 and killed him. A few minutes later I came across a guy who wasn't moving at all, so I ran up right behind him and just kept melee-ing (is that a word?) him in the back until he died.

Avatar image for naptimesleeper
#19 Edited by NapTimeSleeper (352 posts) -

That's happened to me a few times. I don't mind it. It gives me some time for my shield to recharge.

Avatar image for mhumphreys89
#20 Posted by MHumphreys89 (785 posts) -

@Irvandus: This never happened to me in the original Borderlands, the problem I had were the bosses were so big that the environment geometry made it so they'd get stuck easily, thus I could pick them off with ease; not so much an AI problem.

Avatar image for yummylee
#21 Edited by Yummylee (24646 posts) -

@TheDudeOfGaming said:

Happens here and there, but the AI is certainly not broken. I'd be lucky if they didn't move so much, shooting heads is a lot more difficult when they're moving around.

Headshots are still really easy for me to pull off. Even though the enemies exhibit a bit more dynamic movement, they still more often than not will just stand there shooting while I'm aiming down my sniper scope. Frankly the only strong complaint I have towards BL2 is its balancing issues. I like many others enjoy doing just about every quest that pops up, but in doing so has left me over-levelled and for like every quest I take on now I'm at least 2 levels higher than the opposition. This exact same problem was in the original Borderlands as well. I guess I can understand why they done it, since if you skip over a lot of the side stuff you're perhaps a little under-levelled? It's just too bad that they still couldn't quite get the right difficulty balance for the sequel.

I should probably note that I'm also playing on my lonesome, if that factors into things. Maybe working in a full group of 4, regardless of level, boosts the difficulty up enough that it's a healthy challenge.

Avatar image for ripelivejam
#22 Edited by ripelivejam (10898 posts) -

i still get a lot of running straight at me. the bullymongs seem to move more dynamically like promised. all the enemies only seem to stagger when you've almost got them killed (which is a neat touch IMO).

so far the beefy shield guys seem to be the most obnoxious.

edit: game seems a lot tougher too IMO. repeated dying seems to be par for the course (i do remember one horrible segment in BL1 where you had to run down a long open area with these two uber powerful turrents gunning you down all the way. took having to use a real long range sniper rifle to wear it down)

Avatar image for myketuna
#23 Posted by myketuna (1880 posts) -

Hasn't happened to me yet (knock on wood). They still run straight ahead or sit still and start dumping (for the bigger enemies).

Avatar image for chilibean_3
#24 Posted by chilibean_3 (2185 posts) -

@EuanDewar: Thanks for that. I hadn't thought about that video in a long time.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.