What were some things from the original that you want improved in the second?
Personally I'd like to be able to customize my character, even if the character is still tied to the class I'd like more than just a change of color.
How about you guys?
Borderlands 2
Game » consists of 33 releases. Released Sep 18, 2012
- Xbox 360
- PC
- PlayStation Network (PS3)
- PlayStation 3
- + 9 more
- Xbox 360 Games Store
- PlayStation Vita
- PlayStation Network (Vita)
- Linux
- PlayStation 4
- Mac
- Android
- Xbox One
- Nintendo Switch
Return to Pandora as part of a new group of ragtag Vault Hunters in this sequel to the 2009 first-person "role-playing shooter" Borderlands, now with new crazy enemies, new crazy character classes, and even crazier weapons.
Changes you'd like to see made
I'd like to create my own character from scratch, and select from a larger pool of skills to start out with. I never liked the characters in the first game, and as another example; I didn't like the characters in L4D and L4D2. If those games let players create our own characters It would have made the experience more personal and diverse, as we'd be able to pair up with the characters made by others with their unique sets of skills.
ya create your own character would be something i'd like to see also mods for guns I want to keep if I like a shotgun there should be a way to make that shotgun better.
Gigantic enemies in massive quantities, e.g. massive creatures with mountains on their backs, that kind of thing.
There's already a thread for this.
http://www.giantbomb.com/borderlands/61-20487/borderlands-2-ideas/35-499696/
dont change much having last night finished clap trap robot revolution for the gods knows how many time i dont want much change.
i agree on character design moving more along the rpg route. the world is awesome but maybe more types of transportation
actual armour loot like boots helmets etc... I just want more loot mofos
@MattyFTM said:
I want more life in the world. The Borderlands world seemed completely desolate apart from yourself, the bad guys and an occasional quest giver. I want the towns/hubs to be more alive and have weird and wonderful people there.
That was one of my biggest problems as well. I remember when the game was first shown in GI, the screenshots of the town areas looked busier and more active. Hell, everything in that article made that game sound too good to be true, and it turns out a lot of was, because many of those features didn't even make it into the game.
Besides a more lively world, I want more vehicles and vehicle customization, more active skills and deeper skill trees, character customization, more quest variety, and crazier weapons (and from the looks of the new GI cover, they seem to have done this). I would also prefer a fully open, seamless world instead of zones like the first was originally going to have. That most likely won't change, so in that case, larger environments overall, especially for the hub areas.
Custom characters and classes, more active skills, better vehicles/no vehicles, armour and a good story
I didn't play it much (a couple times at friends), I'd like to see a less heavy handed approach to the cell shading, big thick black lines everywhere aint something I like, maybe approach more from the style of TF2. Although I only played it for a short time and I know theres bazillions of guns but none of them really connected with me, nor did the combat, it just seemed like aim down the sights and fire for ages until the enemy goes down. I've heard the story wasn't top notch. Maybe have a bit more of an open world, the original seemed to have a bunch of seperate areas.
Same here. Along with more enemy models/types and smarter AI, cause lets face it they where dumb as a box of rocks.I want more life in the world. The Borderlands world seemed completely desolate apart from yourself, the bad guys and an occasional quest giver. I want the towns/hubs to be more alive and have weird and wonderful people there.
@ajamafalous said:
Was very close to buying the PC version at the Steam sale, glad i didn't, if its that horrible. Also beaten the game multiple times on PS3, so probably wouldn't have played it much anyhow.A non-shitty PC port.
A good story, first and foremost, also with some proper dialogue
Less constant enemy spawning (that was annoying as hell sometimes)
Better inventory management
Proper character creation
A good PC port
No vehicles
More RPG elements
Borderlands was fun for awhile, but it was flawed as hell...
And improved gunplay.I want more life in the world. The Borderlands world seemed completely desolate apart from yourself, the bad guys and an occasional quest giver. I want the towns/hubs to be more alive and have weird and wonderful people there.
Balance the leveling better so you don't get overleveled super fast by beating sidequests. Also, let me remove sidequests from my log.
Also, gimme the ability to turn off Claptrap's "New quests are available here!" alerts.
@ElBarto said:
I'd like to be able to customize my character, even if the character is still tied to the class I'd like more than just a change of color.
@MattyFTM said:
I want more life in the world. The Borderlands world seemed completely desolate apart from yourself, the bad guys and an occasional quest giver. I want the towns/hubs to be more alive and have weird and wonderful people there.
@antonyhawk65 said:
Modding weapons and a better story.
@TEHMAXXORZ said:
Gigantic enemies in massive quantities, e.g. massive creatures with mountains on their backs, that kind of thing.
@Gargantuan said:
Custom characters and classes, more active skills, better vehicles/no vehicles, armour and a good story
@hermes said:
A better inventory system and UI.
You guys are all the winners. Here's the to-do list, Randy.
Definitely a better story and i want the guns to feel like they're crazier and pack more of a punch, although i was a sniper the whole time and blowing people into chunks it wasn't as totally satisfying as i was always hoping it would be
@ajamafalous said:It's not horrible, but it is not great either. Though, in fairness, most of the problems can be solved by messing about in the config files of the game.Was very close to buying the PC version at the Steam sale, glad i didn't, if its that horrible. Also beaten the game multiple times on PS3, so probably wouldn't have played it much anyhow.A non-shitty PC port.
That obviously doesn't include the crappy UI, and the inexplicable performance issues that some people suffered (mainly in relation to having dynamic shadows turned on).
@MattyFTM said:
I want more life in the world. The Borderlands world seemed completely desolate apart from yourself, the bad guys and an occasional quest giver. I want the towns/hubs to be more alive and have weird and wonderful people there.
This is my complaint with like 99% of the RPGs I play. Just too static.
- Player Customization
- Legit In-game Weapon Modification / Customization
- Greater production into narrative elements
for example :
- Character Backgrounds more fleshed out and I think it would be cool if we have more factions, we saw the crimson lance but that was it.
I'd expect if they did this it would be similar to factions in Fall Out. But at very least give the game a more apparent dramatic tension between the residence of Pandora vs. Crimson Lance.
I'd like to see a less heavy handed approach to the cell shading, big thick black lines everywhere aint something I like, maybe approach more from the style of TF2.The ink-sketch look is what defined Borderlands. Making it like TF2 takes away from its unique character.
- An Interesting Game World
Borderlands was a pretty fucking boring experience when you weren't playing with three buddies trying to farm for gear. There wasn't an interesting story, there really weren't interesting characters, and most of all there wasn't anything to do except shoot enemies and run your slow ass back to town to sell the slop you've collected or turn in quests you've completed (which should have more often been turned in automatically). But beyond having interesting mini-games (like gambling! or duels! for money!) I'd kind of like to see it go the route of Morrowind or Fallout 3, where you can deck out a home with crazy shit, or maybe even have a companion who follows you/fights with you across the wastes.
On the note of "the wastes" -- I know the game is supposed to be about a desolate planet. But Jesus Christ. The landscape didn't change at all in the main quest line until the very, very end.
- More varied, enjoyable enemies, and a tighter shooter experience.
I always felt that Borderlands tried really hard to bleed together First-Person Shooters and RPGs but sacrificed a lot on both fronts. On the shooter front, specifically, one of my biggest pet peeves is having enemies that don't react to being shot. Now, understandably, the corrosive weapons and flame weapons have such effects, but for the most part the enemy AI does little but charge at you head-on until you empty their life meter. Or, even worse, the flying enemies plane around in circles and occasionally swoop at you. Mostly, the shooting felt generic, and for as many purported weapons as it was billed to have, Borderlands's armaments could basically be boiled down to two or three general "feels".
-A minimap, please?
Maybe the smallest change with the most influence on my personal experience: I'd like to get rid of that insufferable compass system, or I'd like to add a minimap to it at the very least. Let's get one thing clear--Borderlands isn't a big game. It's a "big" game, one that uses Fallout-style load-screen-barricades to give the illusion of a massive world. The compass system frequently obscured enemy positions and sometimes made finding objectives unnecessarily frustrating. A minimap with a GTA-style route marker would help funnel the experience into something a bit more streamlined, plus it would be easier to identify enemy locations and enemy numbers.
There are other things I'm too lazy to go into here. Better loot, full-on armor, a story. I liked Borderlands, but there are ways to make it better.
Besides many of the other things listed here, I'd like more active skills. I can't speak for the other classes, but as a Siren, phasewalking was really cool and all, but I never really felt like I was this dominating force I was made out to be if that makes any sense at all lol... like instead of this mercenary with a bag of tricks, I was a merc with 1 big trick and some guns and I spent 98% of my time just normally shooting people instead of doing anything special. Don't get me wrong, it was a ton of fun, but I always felt like there was something missing.
Also, improved story telling. Some of those side quests had really dark, but fitting stories to them. If they were told better they'd might actually make me care what I was doing half the time.
@ChillyUK7 said:I'd like to see a less heavy handed approach to the cell shading, big thick black lines everywhere aint something I like, maybe approach more from the style of TF2.The ink-sketch look is what defined Borderlands. Making it like TF2 takes away from its unique character.
I disagree, the ink'sketch has been done plenty of times, if anything it makes Borderlands look like every other cell shaded game. Im not saying the game should adopt TF2's style but maybe make the lines more subtle, I dunno just try some sort of art style that differentiates it from others especially traditional cell shading.
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