Originality I was planing to carry one, of each elemental type of gun. But then I did the math on that and realized that would take 25 slots, out of my maxed, 27 slots, not including my equip slots. Which sounds like way too many. So I'm just wondering, how many guns do you carry at any one time, and what type of guns do you carry at any one time?
Borderlands 2
Game » consists of 33 releases. Released Sep 18, 2012
- Xbox 360
- PC
- PlayStation Network (PS3)
- PlayStation 3
- + 9 more
- Xbox 360 Games Store
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Return to Pandora as part of a new group of ragtag Vault Hunters in this sequel to the 2009 first-person "role-playing shooter" Borderlands, now with new crazy enemies, new crazy character classes, and even crazier weapons.
How many guns?
4-6 guns, including 4 equip slots, so 0-2 backback slots used
At least all 3 basic elemental types, maybe a slag, a rocket launcher to get out of second wind easy. Plus a wildcard or two. Types: mostly SMG/Sniper, rampage gunzerker needs a tight spread and fully auto fire,
I only kept guns for my slots I had open at the time, plus maybe one or two more. I have a hard time replacing gear completely and it usually takes me several levels past a gun's effectiveness to finally sell it.
I played Siren first. I always had an SMG in the main slot (with some kind of elemental damage), a high damage pistol, a shotgun, and an assault rifle. I usually had a sniper rifle tucked away for things like constructors or bosses and sometimes had another elemental weapon on standby.
I keep one for each type of ammo. I will also keep an extra slag weapon and corrosive weapon on hand if those elemental types aren't on any of the other weapons I want to be using regularly. They're just too useful. So I'm keeping between 6 - 8 weapons on me at all times. I also keep a fire weapon in my bank just in case. I haven't had a quest that requires one for a while, but the game sure had a fetish for requiring that elemental type in the beginning.
I keep one for each active slot, and anything in my backpack is headed for the vendor. But I play mostly co-op, so the chances of neither of us having the right weapon for the job is slim.
I'm shocked how few guns some of you seem to be using. I have 10-15 guns all the time. I usually keep 3 guns I like and switch in and out the last trying out in guns. I shot almost everything before I sell it, excluding clear cut trash. I like trying out the new stuff, and whenever rolling into n important fight I just switch back to what I know works.
Corrosive/Fire smg, Slag sniper and a rocket which is mostly just for easy second winds. Sometimes I'll carry a couple other guns like a Jakobs revolver in my inv, but seeing as though I rarely switched to them it's mainly just those four for now.
6 sniper rifles. One with high damage, one with a high rate of fire and 4 elemental sniper rifles. Also a rocket launcher and shotgun. So 8 weapons.
@rebgav said:
My Siren currently carries SMGs for fire, corrosion and shields, a rocket launcher, a fire shotgun, a vanilla shotgun, a corrosive sniper, a corrosive pistol, an explosive pistol and a plain assault rifle.
I like versatility and I don't like running out of ammo in the middle of a fight. I usually carry 8-10 guns covering all types and effects (except slag because, eh) and I'll switch them out depending on the area/team composition.
I can tell you from personal experience that slag is a lot more useful (one could argue downright necessary) once you start your second playthrough. Fire still does pretty well but most of the enemies suck up bullets like it's nothing until they are slagged. It's a pity I sold a really good slag pistol just before I started my second run. Like you, I never had a use for it in the first run.
So my advice for the second playthough: Slag'em and tag'em.
Just 4. My commando has a rocket launcher, pistol, shotgun and either an SMG or assault rifle depending what I've found most recently. My assassin uses a sniper, pistol, smg, and assault rifle I think.
Playing as the assassin, I've settled into pretty much always keeping a sniper rifle, slag weapon, and melee-boosting weapon on my quick-draw bar at all times, with the other slot switched between Moxxi's Bad Touch and Good Touch as needed for elemental damage. A Tediore rocket launcher in the bag for emergencies, and I'm pretty much set. Leaves me around 24 slots to pick other stuff up, usually, which works out nicely when I spend 40,000 dollars on the slot machines at Moxxi's bar.
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