Something went wrong. Try again later
    Follow

    Borderlands 2

    Game » consists of 33 releases. Released Sep 18, 2012

    Return to Pandora as part of a new group of ragtag Vault Hunters in this sequel to the 2009 first-person "role-playing shooter" Borderlands, now with new crazy enemies, new crazy character classes, and even crazier weapons.

    How many guns?

    Avatar image for dagbiker
    Dagbiker

    7057

    Forum Posts

    1019

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #1  Edited By Dagbiker

    Originality I was planing to carry one, of each elemental type of gun. But then I did the math on that and realized that would take 25 slots, out of my maxed, 27 slots, not including my equip slots. Which sounds like way too many. So I'm just wondering, how many guns do you carry at any one time, and what type of guns do you carry at any one time?

    Avatar image for tennmuerti
    Tennmuerti

    9465

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 7

    #2  Edited By Tennmuerti

    4-6 guns, including 4 equip slots, so 0-2 backback slots used

    At least all 3 basic elemental types, maybe a slag, a rocket launcher to get out of second wind easy. Plus a wildcard or two. Types: mostly SMG/Sniper, rampage gunzerker needs a tight spread and fully auto fire,

    Avatar image for wemibelle
    Wemibelle

    2742

    Forum Posts

    2671

    Wiki Points

    0

    Followers

    Reviews: 76

    User Lists: 11

    #3  Edited By Wemibelle

    I only kept guns for my slots I had open at the time, plus maybe one or two more. I have a hard time replacing gear completely and it usually takes me several levels past a gun's effectiveness to finally sell it.

    I played Siren first. I always had an SMG in the main slot (with some kind of elemental damage), a high damage pistol, a shotgun, and an assault rifle. I usually had a sniper rifle tucked away for things like constructors or bosses and sometimes had another elemental weapon on standby.

    Avatar image for barrabas
    Barrabas

    521

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 17

    #4  Edited By Barrabas

    I keep one for each type of ammo. I will also keep an extra slag weapon and corrosive weapon on hand if those elemental types aren't on any of the other weapons I want to be using regularly. They're just too useful. So I'm keeping between 6 - 8 weapons on me at all times. I also keep a fire weapon in my bank just in case. I haven't had a quest that requires one for a while, but the game sure had a fetish for requiring that elemental type in the beginning.

    Avatar image for suicidalsnowman
    SuicidalSnowman

    467

    Forum Posts

    7963

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 6

    #5  Edited By SuicidalSnowman

    I keep one for each active slot, and anything in my backpack is headed for the vendor. But I play mostly co-op, so the chances of neither of us having the right weapon for the job is slim.

    Avatar image for falserelic
    falserelic

    5767

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #6  Edited By falserelic

    As long as the gun shells doesn't hit your partner's face then its all good.

    Avatar image for dagbiker
    Dagbiker

    7057

    Forum Posts

    1019

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #7  Edited By Dagbiker

    Ok, I think I will slim my pickings down.

    Avatar image for bofooq
    BoFooQ

    1120

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #8  Edited By BoFooQ

    I'm shocked how few guns some of you seem to be using. I have 10-15 guns all the time. I usually keep 3 guns I like and switch in and out the last trying out in guns. I shot almost everything before I sell it, excluding clear cut trash. I like trying out the new stuff, and whenever rolling into n important fight I just switch back to what I know works.

    Avatar image for myke_tuna
    myke_tuna

    2050

    Forum Posts

    101

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 0

    #9  Edited By myke_tuna

    I only carry 4-5 guns that I actively use. I try everything I pick up that seems interesting, but that mostly gets marked as trash and I go on my way. Just recently got the 4th weapon slot and I just stick a rocket launcher in there for those dire situations.

    Avatar image for mikkaq
    MikkaQ

    10296

    Forum Posts

    52

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #10  Edited By MikkaQ

    Maybe around 10, including equipped weapons.

    Avatar image for _zombie_
    _Zombie_

    1483

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #11  Edited By _Zombie_

    7-12. I usually have three snipers, two SMG's, two shotguns, an assault rifle or two, and 2-3 pistols.

    Avatar image for chadmasterflash
    ChadMasterFlash

    1002

    Forum Posts

    66

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #12  Edited By ChadMasterFlash

    4-7. At least one of each type of gun.

    Avatar image for laussica
    laussica

    187

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #13  Edited By laussica

    I'm still pretty early game at level 14 but I've been only keeping 3 guns on me, one fire, one corrosive and one wildcard, I'm very pro sell guns and hate having to drop loot

    Avatar image for pinworm45
    Pinworm45

    4069

    Forum Posts

    350

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #14  Edited By Pinworm45

    Play a commando. Shotgun in slot one, Assault Rifle in slot two, Sniper Rifle in slot three, and Rocket Launcher in slot 4. Keep nothing else, sell everything.

    Avatar image for hitchenson
    Hitchenson

    4708

    Forum Posts

    121

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #15  Edited By Hitchenson

    Corrosive/Fire smg, Slag sniper and a rocket which is mostly just for easy second winds. Sometimes I'll carry a couple other guns like a Jakobs revolver in my inv, but seeing as though I rarely switched to them it's mainly just those four for now.

    Avatar image for thedudeofgaming
    TheDudeOfGaming

    6115

    Forum Posts

    47173

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 1

    #16  Edited By TheDudeOfGaming

    6 sniper rifles. One with high damage, one with a high rate of fire and 4 elemental sniper rifles. Also a rocket launcher and shotgun. So 8 weapons.

    Avatar image for bigdaddy81
    bigdaddy81

    385

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By bigdaddy81

    @rebgav said:

    My Siren currently carries SMGs for fire, corrosion and shields, a rocket launcher, a fire shotgun, a vanilla shotgun, a corrosive sniper, a corrosive pistol, an explosive pistol and a plain assault rifle.

    I like versatility and I don't like running out of ammo in the middle of a fight. I usually carry 8-10 guns covering all types and effects (except slag because, eh) and I'll switch them out depending on the area/team composition.

    I can tell you from personal experience that slag is a lot more useful (one could argue downright necessary) once you start your second playthrough. Fire still does pretty well but most of the enemies suck up bullets like it's nothing until they are slagged. It's a pity I sold a really good slag pistol just before I started my second run. Like you, I never had a use for it in the first run.

    So my advice for the second playthough: Slag'em and tag'em.

    Avatar image for hh
    HH

    934

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #19  Edited By HH

    i usually carry a back up alternate for each slot, where the top slot is my main weapon, always a Torgue AR or Pistol (Siren motion build), left is either sniper or rockets, right is smg, and down is shotgun.

    Avatar image for mideonnviscera
    MideonNViscera

    2269

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #20  Edited By MideonNViscera

    Just 4. My commando has a rocket launcher, pistol, shotgun and either an SMG or assault rifle depending what I've found most recently. My assassin uses a sniper, pistol, smg, and assault rifle I think.

    Avatar image for fattony12000
    fattony12000

    8491

    Forum Posts

    22398

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #21  Edited By fattony12000

    One weapon for each element is a bare minimum, the rest is just for fun.

    Avatar image for golguin
    golguin

    5471

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 10

    #22  Edited By golguin

    2-4 different elements for SMG, Pistol, Assault Rifle, and shotgun. I also carry a very powerful sniper and rocket launcher. With the other equipment I carry it's about 14-17 full slots at any given time so I have like 10 slots for random pickups on the the field.

    Avatar image for make_me_mad
    Make_Me_Mad

    3229

    Forum Posts

    1007

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 11

    #23  Edited By Make_Me_Mad

    Playing as the assassin, I've settled into pretty much always keeping a sniper rifle, slag weapon, and melee-boosting weapon on my quick-draw bar at all times, with the other slot switched between Moxxi's Bad Touch and Good Touch as needed for elemental damage. A Tediore rocket launcher in the bag for emergencies, and I'm pretty much set. Leaves me around 24 slots to pick other stuff up, usually, which works out nicely when I spend 40,000 dollars on the slot machines at Moxxi's bar.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.