I got to the end, the vault opened and I killed Destroyer. Overall, I have to say that I loved everything about the experience Borderlands offered me. Gearbox created a world that felt alive and populated it with fairly interesting creatures for me to kill. Adding loot drops to an FPS was exactly what I needed to get me to care about a game in this genre, again, since I haven't put more than 45 minutes into an FPS in years. As I've read the forums a bit and talked to friends that have played it, I've noticed recurring complaints from folks that I honestly didn't have and kind of wanted to address; lack of story and lack of challenge.
Borderlands has a perfectly fine story. You are [character name] the [class] and you have a destiny to fulfill, courtesy of the mystery woman that appears to us at certain key points in the game. Basically, you are there to open the vault and make sure what's inside does not fall into the wrong hands. Along the way, you embark on various zone-specific side quests that do a lot to help flesh out the world for you, but the critical path was always the vault. That's a story. You are the hero. Steele is ultimately the villain. Getting to the Vault is your journey. Yes, it's basic, but that doesn't make it not a story. In fact, it's basically the story of Diablo and a hundred other dungeon crawlers out there. "You're the good guy. Go stop the bad guy." Personally, when Steele got impaled and the Destroyer started crawling out, I was pleasantly surprised. I assumed Steele was to be the final battle and we would find some wondrous item to take for our own. Yes, the fight with the Destroyer was short bus easy, but that's another discussion.
The difficulty was a tad lacking, yes. This is one I am not going to defend too much, but I again point out that this is first person Diablo. In those games, most boss encounters were essentially brick walls. You kept throwing yourself against them and eventually, you have killed enough trash that you have out leveled the place and trivialized the fight. I feel like Borderlands is the same way. The first few boss fights proved to be pretty challenging, but because I finished every quest in the game as I went, I was at least 6 levels higher than all the mobs I was fighting on my march to the vault. I don't automatically call that poor game design, but I think the combination of being able to out level the content and Second Wind effectively eliminated most of the challenge by the end of the game. Again, though, I point to where Gearbox was looking for inspiration. Diablo didn't have Second Wind, but they had the health pot button, which I think is what Second Wind was intended to replace.
At the end of the day, though, what kept me playing was the world. I absolutely loved the setup for Borderlands and can't wait to play through Knoxx and see if any other characters besides Scooter are going to show up. I'll zip through Moxxi and Ned because I have them (thank you, Steam sale!), but based what I've heard, I do not expect much. I have some gripes and I have some hopes for the sequel, but I think I want to organize all that into a proper blog post. I didn't intend this to be this long, but I will probably take this and rework it into something a little more presentable. What you see here is just rambling thoughts.

Borderlands
Game » consists of 30 releases. Released Oct 20, 2009
- Xbox 360
- PlayStation 3
- PC
- Xbox 360 Games Store
- + 5 more
- PlayStation Network (PS3)
- Mac
- PlayStation 4
- Xbox One
- Nintendo Switch
Borderlands is a first-person shooter RPG from Gearbox Software that puts players into the shoes of one of four playable characters as they traverse the hostile planet of Pandora in search of a mysterious "Vault," said to contain priceless unknown riches and alien technologies.
So I just finished the original Borderlands campaign (Spoilers)
Yeah, after a few months away, I got really back into borderlands. I played all the DLC, which aside from Moxxi, is pretty entertaining. I am in the process of runnning through with a newly rolled character, and i am really surprised at how different the Siren and the Soldier play. i can't just duck behind my turret, and automatically regenerate ammo. I was shocked when I ran out of ammo last night, as it hadn't happened to me in the last 30+ hours of gameplay. It was refreshing.
I completely agree. That was my favourite game of last year, and I didn't care that the story was lacking. The world was original, the characters were funny, and the ending was kinda surprising. People expected a lot more narrative out of that game than it had, but I came there looking for FPS Diablo and was really happy with it.
The thing is, I didn't find the story lacking. When I thought Tannis double crossed me, I was all kindsa pissed off. Maybe I went in expecting nothing after hearing how terrible the story is, but I loved the story Borderlands delivered. It had characters I liked and more than a few moments that I found a little shocking. Seeing TK hanging from the ceiling fan by his ankle was not what I was expecting, at all. I guess I come from a place where I feel games these days often have far too much narrative. I can't play anything Hideo Kojima puts out, anymore, because his storytelling is horrible. Rockstar is getting close to the same way for me. I do not have any desire to ever go back and finish Red Dead or GTA IV.
Maybe that's just my old school roots. I didn't need to know why Mario was trying to save the princess. I just needed the act of saving her to be fun.
While I still say the story is thin, Borderlands is addictive and very fun to play. Its too bad though that I burned myself out on it by playing it too much everyday and can only play one quest a day without getting bored now. I just need to stop playing until the next DLC comes out and I should be okay to become addicted to it again.
This is shocking to me. What's wrong with background and context to help flesh out a story?"I loved the story Borderlands delivered.
I can't play anything Hideo Kojima puts out, anymore, because his storytelling is horrible. Rockstar is getting close to the same way for me. I do not have any desire to ever go back and finish Red Dead or GTA IV.
Maybe that's just my old school roots. I didn't need to know why Mario was trying to save the princess. I just needed the act of saving her to be fun.
@Godlyawesomeguy said:
Agreed. I'm in the same boat. I played this to death through co-op." While I still say the story is thin, Borderlands is addictive and very fun to play. Its too bad though that I burned myself out on it by playing it too much everyday and can only play one quest a day without getting bored now. I just need to stop playing until the next DLC comes out and I should be okay to become addicted to it again. "
Single-player has always bored me, though. Considering it's somewhat open world in nature, I wish the environment wasn't so devoid of character. I noticed the lack of voice acting really grated on me when playing solo.
But to each his own I suppose.
" @BionicRadd said:Nothing. If it's done well. Very few games do it well. Too many devs, these days, think they are on the same level as film makers. They use games to tell self-indulgent, overly convoluted stories so that people will lump praise on them for being "deep". I liked Metal Gear Solid, a lot. It could have easily lost about 30 minutes of cinematic footage and story and been a much more interesting tale. I only made it halfway through MGS 2 and the opening cinematic for MGS 3 was so terribly written that I just gave up on the franchise, altogether. I play games to play games. I watch movies to watch movies. I don't want to have to play an FPS for 20 minutes in the middle of my action film and I don't want an hour of bad melodrama forced into my action games. Ninja Gaiden was another good example of horribly executed storytelling. The original NES game did a better job of telling a cohesive story with 2 or 3 still pictures and some text between each level.This is shocking to me. What's wrong with background and context to help flesh out a story?"I loved the story Borderlands delivered.
I can't play anything Hideo Kojima puts out, anymore, because his storytelling is horrible. Rockstar is getting close to the same way for me. I do not have any desire to ever go back and finish Red Dead or GTA IV.
Maybe that's just my old school roots. I didn't need to know why Mario was trying to save the princess. I just needed the act of saving her to be fun.
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