Borderlands continues to be fun and continues to be something I'm very much looking forward to seeing more of. I guess it's worth noting that the seven-hour stretch I'm talking about all happened in one sitting. Even in a build that won't carry over to live servers, I still ended up getting sucked into hoarding as much loot as I possibly could. On that note, only being able to hold 12 objects got to be rough in a couple of spots. I kept hoping I'd be able to dig up a scroll of town portal or something so I could get back and sell off the gear I was finding. It sounds like the size of your backpack increases as you play.
The other thing I realized about Borderlands has the potential to be a bummer for those of you hoping to get online. There doesn't seem to be any built-in item trading interface. You're just expected to drop items on the ground to trade them. If you played a lot of Phantasy Star Online, you probably got ripped off by a stranger due to a lack of a proper item trading mechanic. There also doesn't seem to be any kind of rules for loot distribution. Instead, the game just gives the items to whoever picks them up first. All of this translates to "you're going to want to play Borderlands with people you trust" with a side-helping of "let's hope these things get added at some point in the process." That said, I didn't exactly feel lonely when I was playing Borderlands by myself, either, so the cooperative play doesn't feel like a requisite for enjoying the game.
We're just about a month away from Borderlands' October 20 release date, and I've reached a point where I'm just about done talking about it. At this point, I'd just like to play through it. Here are some new gameplay videos so you can see a bit more of what I'm talking about.