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A winged beast that has appeared in Final Fantasy games as either a boss or a very powerful enemy.
The Abstract Daddy is a horrifically disfigured enemy in the Silent Hill franchise.
In some games, usually RPGs, they have a boss of the game to be a angel or appearance of an angelic-like being.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Balrogs are an ancient race in Middle-earth. The last surviving one, known as Durin's Bane, was discovered by dwarves in the mines of Moria.
An enemy from multiple Final Fantasy games that is usually a fast beast that resembles a canine. Its name comes from the Lewis Carroll poem Jabberwocky.
A physics simulation or manual animation of a character's stomach
An enemy in the Silent Hill franchise.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Your employer is the most formidable adversary of all.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
The Jiralhanae are called Brutes by the UNSC. As a result of the expulsion of the elites from the Covenant, they serve as the primary antagonists during the events of Halo 2 and 3.
The Cabal are a militaristic alien race in the Destiny universe, a species built around conquest, combat, and empire.
A large spider like creature from the Hollow. The Locust use them to make large E-holes, big enough for Brumaks to march out of.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
They're the third stage in the Vermaak 88's evolution.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
Dead Cell was a former special U.S. Navy Seal's counter-terrorist training unit founded by President George Sears. They are the main antagonists in Metal Gear Solid 2.
The act of killing a god.
From The Legend of Zelda series, dodongos are large, lizard-like enemies that are usually found in caves and mountainous environments. They are not fond of smoke.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The Elite Four are the ruling council of the Pokémon League, the fifth-through-second-best Pokémon Trainers in a region, with only the Champion being stronger. Each regional league of the Pokémon World has their own Elite Four.
An enemy that uses a spell or a skill to multiply and add another enemy to fight
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
The Fallen, also known as the Eliksni, are an insectoid alien race in the Destiny universe. They fled their homeworld after the Traveler abandoned them, and have taken up a war against humanity after rediscovering the Traveler in the Solar System.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The last boss you face in a game, usually representing the final climax of the game.
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