You have access to all learned abilities from your secondary job.
Maxing out multiple jobs provides access to powerful skill synergies as well as a wider breadth of passive abilities to choose from. For example, M. Attack 30% Up, learned at Time Mage 13, is a potentially useful passive ability for any spellcaster and Mimic, an active ability learned at Freelancer 14, is key to a lot of high damage combos. Beyond that, and this is super end-game stuff here, for every job you've mastered the Freelancer job grants an extra 1% buff to all stats.
EDIT: Or to go a little deeper, if you get everyone up to Red Mage level 9 you can learn the passive ability BP Recovery which gives your character +2 BP when hit by a status ailment. You can then get a Black Mage up to level 14 to learn the passive ability Group-Cast All. Then, every turn you can use your Black Mage to cast Poison-All on your party 3 times, followed by Esuna-All and pretty much always be at full BP.
Then you can get your guys up to Pirate and Swordmaster level 14 to learn Amped Strike and Free Lunch. Amped Strike is an attack that does 4x regular damage that costs 50% of your MP. However, Free Lunch makes all your spells cost 0 MP for two turns. When combined with the above combo you can have an entire party swinging 9 and 12 times on alternating turns for 4x damage.
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