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Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
The act of throwing someone or something out of a window. The etymology of this Latin word combines de-(down) and fenestra (window).
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Unbreakable glass is glass which is impervious to destruction, and is often used to show a story scene without allowing player interference.
Enemies attacking from a window. Usually requiring a special technique to defeat, if possible.
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