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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Grunts are part of the Covenant Army. Due to their sheer number and low standing, they are often used as cannon fodder.
The Covenant Loyalists are a faction of the former Covenant Empire who still believe in the Empire's original goal of activating the Halo rings.
The Covenant Separatists is a group comprised of Elites, Hunters, and Grunts who learned the Truth about halo and have rebelled from the Covenant Empire.
Enforcers are large robotic automatons designed by the Forerunners, they are only released when situations are dire, such as the events concerning the Flood in Halo 2.
A prolonged battle in the Human-Covenant war.
The Flood Combat Form, this form kills living creatures so the infection forms can obtain a new host.
The Basis of the Flood. It creates more combat and carrier forms as well as just food.
A sharp blow delivered by driving the head into the opponent.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
The permanent existence of one's body after death.
Prophets are the leaders caste of the alien conglomerate known as the Covenant. The top caste of the Prophets are called the Hierarch, and they are made up of three High Prophets.
A physics system used to procedurally generate body movement similar to rag dolls.
A Sentinel is a primordial Forerunner-constructed automated electronic construct with a limited Artificial Intelligence that is made specifically to kill Flood.
The phenomenon of an enemy who is heavily resistant to damage (or even invulnerable) everywhere on its body - except for its back.
Sticky grenades are a type of explosive that is thrown and sticks a surface such as the body of an enemy, thus making the explosive damage inescapable.
A faction that splintered off from The Covenant and is primarily controlled and governed by The Brutes and their warmaster, Atriox. Unlike The Covenant they do not believe in The Great Journey, Only seeking conquest and revenge on the San'Shyuum and Humans.
An alien alliance consisting of several unique species that serves as one enemy in the Halo franchise.
The Covenant Civil War was an event in Covenant history which began in October 2552, with the Separatists, led by the Elites, breaking away from the Loyalists.
A parasitic life form in the Halo universe, which serves as a secondary antagonist throughout the series. It has no known origin, though it is rumored to be extragalactic.
The ancient race responsible for the Halo ringworlds, thought to be long absent from the universe.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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