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Game » consists of 36 releases. Released 1986
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games that let you choose the path you take through the story-line.
Games that gained the "C.U. Screen Star", a award of the British magazine Commodore User.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
When collectibles in a game are arranged to spell out a word, usually related to the game or the company that made it.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
'Drop-In' is a style of co-op gameplay where extra players can join the 1st player seamlessly without having to quit the game or navigate any menus. Many of these games do allow players to 'Drop-Out' of the game in a similar manner.
The last boss you face in a game, usually representing the final climax of the game.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Levels whose visual design represents objects or symbols (including text).
Games that you could control with the Power Glove.
The act of an enemy growing more aggressive due to player action.
A Secret area is a place hidden that few will find unless they know where to look.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Whales in outer space were first popularized as a concept by the film Star Trek IV. This concept covers all types of cetaceans, including dolphins and narwhals.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Twins are two offspring conceived simultaneously as a result of the same pregnancy. They can be of the same or different sex.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
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