I....I don't even....why is this a thing?
Burnout CRASH!
Game » consists of 7 releases. Released Sep 20, 2011
Crash mode gets a whole new perspective in this downloadable Burnout game.
This is Burnout Crash
Did you see the interview they did with Criterion for the EA Summer Showcase? Apparently its hard to drive with a regular game controller. So what I can now do with Kinect, which makes it "so much easier", is that you can put your foot forward to go and pull your foot back to reverse and mimic holding up a imaginary steering wheel, which in the interview he actually says right out "looks ridiculous". How low functioning of people do they intend to target with the Kinect of which don't understand the concept of left trigger brake, right trigger accelerate.And people were actually defending this Kinect shovelware trash.....ugh
and something tells me ( I haven't played a kinect supported racing game) that using the connect to drive would require the player to always be standing up while playing, which seems from just imagining it, tedious and unimmersive. and when it comes to burnout or any racing game for that matter the reaction time that is needed to race efficiently is already hampered by the noticeable latency of the Kinect.
Tit'shis is a prime example of why I truly hate the Kinect, it distracts developers into implementing shoddy, tacted on Kinect support or mini-games when they could be putting the effort towards making the core game better. ( see the first Harry Potter game that included Kinect support, ghost recon future soldier, Star Wars Kinect)
it's not that I do not like the technology surrounding Kinect it's how Microsoft designed the hardware around it, like removing the separate processing chip from the sensor adding a very noticeable latency to the motion recognition. Just the amount of effort that is needed to keep the Kinect from not recognizing the player correctly is the main indication of why I believe Microsoft jumped the gun too early on this tech.
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