Bushido Blade 2
GAME » on October 27, 1998
A sequel to the PS1 swordfighting game Bushido Blade, now pitting two schools of secret assassins against each-other to end their feud once and for all.


Overview

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Bushido Blade 2 is a 3D weapon-based fighting game developed by LightWeight and published by Squaresoft (with Square Electronic Arts co-publishing it in North America) for the Sony PlayStation in Japan on March 12, 1998 and in North America on October 29, 1998. It did not receive a European release.

A sequel to the original Bushido Blade (Game), Bushido Blade 2 features an updated selection of fighters (nearly double the roster) with a new method for unlocking them, new stages, and new techniques (including special stances, such as those with dual-wielded swords). It also features a special multiplayer "Group Battle" mode which puts players in a less lethal kendo tournament. The North American version features an English dub.

Set sometime after the events of the original game, Bushido Blade 2 follows a centuries-old feud between the main Narukagami Shinto-ryu school and the rival Shainto school. As the events of the last game whittled down the ranks of the Narukagami Shinto-ryu, the leader of the Shainto decides to end the feud once and for all (by enacting a plan to steal the sacred sword Yugiri and kill the last remaining descendant of the opposing school's clan).

Square Enix later digitally re-released the game as a PSone Classics title for supported PlayStation Network platforms in Japan on December 10, 2008.


Gameplay

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The gameplay in Bushido Blade 2 is designed to be more realistic than most fighting games. One strike to the right area causes an instant kill. The player may also injure their opponents hands making them unable to hold two swords. There are 2 attack buttons used for performing horizontal and vertical attacks. Player wielding each weapon has 3 selectable stances with specific sets of moves. The player can surrender any time during battle by pressing select, what will result in a cutscene with the enemy decapitating (although it is not fully shown as the body unfortunately remains intact) or shooting the kneeling warrior in the back of his head.


Characters

The game features 22 playable characters, split into two factions: the protagonist Narkuagami Shinto-ryu school and the antagonist Shainto school. There are also unplayable NPC opponents for each faction, including a final boss.


Narukagami Shinto-ryu

Starting Roster

  • Kannuki (Character) - A former member of the Narukagami who moved to New York to become a bodyguard, only to return under the request of Mikado. The faction's premier "Power" type, his sub-weapon is a Tessen, a slow but strong iron fan that breaks defenses.
  • Mikado (Character) - A shrine maiden turned assassin, who summons her comrades after learning of the upcoming conflict. The faction's premier "Speed" type, her sub-weapon are Aikuchi, throwing knives that can be thrown in quick succession.
  • Tatsumi Takeshina - A young swordsman who, after honing his skills by challenging other schools, returns under the request of Mikado. It is later revealed that he shares a certain bond with the enemy faction. The faction's premier "Balance" type, his sub-weapon is a Kodachi, a sword that can be used as both a very fatal attack and for dual-wielding with the Katana.

Unlockable

  • Utsusemi (Character) - A retired mentor of the Narukagami who attempts to keep Tatsumi out of the conflict. "Power" type.
  • Red Shadow (Character) - A former member of the Narukagami who, after a brief stint as an assassin in the U.S., returns to aid her mentor. "Speed" type.
  • Matsumushi (Character) - "Balance" type. New to the series.
  • Suminagashi (Character) - "Power" type. New to the series.
  • Nightstalker - A ninja and acquaintance of Red Shadow. "Speed" type. New to the series.
  • Sazanka (Character) - An eccentric swordsman. "Power" type. Originally an unplayable sub-boss in the previous installment.
  • Tsubame - A member of the Narukagami. Rather than fighting in melee combat, she fights by shooting from her assault rifle. Originally an unplayable sub-boss in the previous installment (where she wields a sword instead), and unlockable by completing the unlockable Slash Mode in under 15 minutes with a character from this faction.
  • Ohoramaru - A hidden joke character loosely based on the "Bakatono" ("foolish Feudal Lord") character in the period-comedy TV show Shimura Ken no Bakatono-sama. Has neither special techniques nor sub-weapons, and is considered an even match when paired against Otoramaru. New to the series, and unlockable by completing the unlockable Slash Mode without continuing with a character from this faction.

Final Boss

  • Genyo Sakaki - The guardian of the dojo's shrine and the last man standing between the Shainto assassin and Izuna Kagami, the last descendant of the school's ancestral clan. While he's not as armored as the Shainto boss Daina, he has the supernatural ability to teleport around.

Shainto

Starting Roster

  • Gengoro Narazu - The faction's premier "Power" type, his sub-weapon is a Kozuka, throwing knives that can be thrown in quick succession. New to the series.
  • Kaun Narazu - Gengoro's adopted son who, despite being uninterested in the feud, fights to repay his mentor. The faction's premier "Balance" type, his sub-weapon is a Tokko, a dual-bladed throwing sword. New to the series.
  • Jo Kotomura - A young daughter of a fish merchant who believes in the Shainto's teachings. The faction's premier "Speed" type, her sub-weapon are Jitte, a standard throwing blade. New to the series.

Unlockable

  • Chihiro Hiiragi - "Speed" type. New to the series.
  • Motomaya Isohachi - "Balance" type. New to the series.
  • Utamaru (Character) - "Balance" type. New to the series.
  • Hongo Takeru - "Speed" type. Originally a hidden boss in the previous installment.
  • Tony Umeda (Character) - "Speed" type. New to the series.
  • Highwayman (Character) - A masked, dapper swordsman who is shrouded in mystery, even to the Shainto. "Balance" type. His sub-weapon is a rapier, which can be used both as a fatal attack and dual-wielded with the Long Sword. As he speaks in a deep Irish accent, has a strong affinity to the bushido code, and was once a member of the Narukagami, it is strongly implied that he is Black Lotus from the previous installment.
  • Schwartz Katze - Rather than fighting in melee combat, he fights by shooting from his revolver. Originally a sub-boss in the previous installment, and unlockable by completing the unlockable Slash Mode in under 15 minutes with a character from this faction.
  • Otoramaru - A hidden joke character loosely based on the "Bakatono" ("foolish Feudal Lord") character in the period-comedy TV show Shimura Ken no Bakatono-sama. Has neither special techniques nor sub-weapons, and is considered an even match when paired against Ohoramaru. New to the series, and unlockable by completing the unlockable Slash Mode without continuing with a character from this faction.

Final Boss

  • Daina Hiiragi - The leader of the Shainto school, and the target of the Narukagami assassin. While he's not as agile as the Narkuagami boss Genyo, he has bulky armor with a very specific weak point.

Weapons

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Like the previous game, most of the techniques in this game are dependent on the weapon chosen, with each character having special techniques for specific weapons.

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