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A sub-genre of fighting games that focuses on more free controlling 3D movement and camera that follows the character, unlike other traditional 3D fighting games that still maintains the side view and side-scrolling orientation to the attacks.
A series of arcade system boards from Taito that uses commodity PC hardware. It is commonly used for third-party Japanese arcade games and pachinko machines since 2004.
The fourth major iteration of the Unreal Engine from Epic Games. This engine is said to only be suitable for the 8th generation of video game consoles and PC hardware, though it is scalable to a variety of older platforms and mobile.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
An all-in-one 3D game engine developed by Japan-based Silicon Studio.
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