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    Call of Duty: Black Ops

    Game » consists of 19 releases. Released Nov 09, 2010

    The seventh installment of the long-running action franchise, Call of Duty: Black Ops puts players into the early era of the Cold War (including the Vietnam War) as a member of the United States black operations unit known as the SOG.

    Leaked info on black ops huge info!!!!!!!!!!!!!!!

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    DoctorWelch

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    #101  Edited By DoctorWelch
    @sofacitysweetheart said:
    " @DoctorWelch said:
    " Did they also announce the feature of not being completely broken? "
    Oh, I get it. Because MW2 had some minor issues with weapon balancing in the MP, that makes it completely broken... sigh. "
    Or maybe because there are still like 100 glitches and exploits, and the leveling and prestiges mean nothing because everyone can boost soooo easily. Also, if quick-scoping isnt a prime example of the game being broken, than nothing is.
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    DoctorWelch

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    #102  Edited By DoctorWelch
    @LiquidPrince said:
    " @DoctorWelch said:
    " Did they also announce the feature of not being completely broken? "
    I don't know what people mean by this. When I play, I never have any issues... Broken implies that the game doesn't work... "
    When I say broken, I dont mean unplayable, I basically mean that you can do shit in the game that you shouldnt be able to do so it basically breaks the balance of the game. There are still tons of exploits and glitches, leveling and prestiges mean nothing because of boosting, and things like quick-scoping completely break the gameplay. Dont get me wrong, I still really liked the game, but they need to fix the stupid things that are wrong with the multiplayer. 
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    Interfect

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    #103  Edited By Interfect
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    jakob187

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    #104  Edited By jakob187
    @Log said:
    " i still dont see why the fuck vehicles need to be in a Call of Duty game and there was never anything OP about a shotgun as your secondary weapon so I dont get why thats being changed either. Other than that though the changes look good. "
    I think the shotgun change is solely because people use them as their primary already.  Therefore, you might as well just offer it as a primary instead of secondary to kill the time for switching weapons.  I will say that it will make it a bit more interesting, however, since there will be no type of long range beyond a pistol or launcher for your secondary. 
     
    I'm curious if there are going to be any tweaks made to noob tubes.
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    fentonalpha

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    #105  Edited By fentonalpha

    Zombie mode...... I'm calling it....  You can get it with Hardened and Prestige... we know this.... but its a code for the PSN/XBLA dedicated game that will cost $15 normally.
    Wait and see.

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    jakob187

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    #106  Edited By jakob187
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    Interfect

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    #107  Edited By Interfect
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    TheHT

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    #108  Edited By TheHT
    @xnoxiousx said:
    " @RecSpec said:

    " Seeing as I play CoD games for the story, NONE of this intrigues me at all. "

     
    • Enemy AI in Campaign and Co-op is now smarter
    "
    but... that has nothing to do with the story.
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    deactivated-5cc8838532af0

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    All sounds good but Vehicles. The vehicles have never been good in COD

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    senrat

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    #110  Edited By senrat

    World at war was the last cod i actually enjoyed playing online since MW2's was broken and bad.  This game is bringing the things i liked about WaW and making them better hopefully. Also im glad gore is back. And no commando HELL YESSS!!!!

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    234r2we232

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    #111  Edited By 234r2we232
    @DoctorWelch said:
    " @sofacitysweetheart said:
    " @DoctorWelch said:
    " Did they also announce the feature of not being completely broken? "
    Oh, I get it. Because MW2 had some minor issues with weapon balancing in the MP, that makes it completely broken... sigh. "
    Or maybe because there are still like 100 glitches and exploits, and the leveling and prestiges mean nothing because everyone can boost soooo easily. Also, if quick-scoping isnt a prime example of the game being broken, than nothing is. "
    1. There are glitches and exploits in every game. The more popular the game, the more people there are to find them. I'm not trying to justify why people do it, but it does happen. But this doesn't make it "completely broken".
     
    2. I'm pretty sure Tactical Insertion was not intended so 9 year olds could hide away in a game of Free For All and cheat together. Those miserable cretins invented that. So long as there are popular games and shitty players, there will be boosting.
     
    3. I don't know what quick scoping is. It sounds like an exploit, tho. Those have been around in video games for a while :). Dudes playing the same game too much, it'll happen.

    Again, not saying any of this is okay. But it's not so much the games fault, more the fault of the people playing it. People can scream "MW2 sux" 'till it hurts, but all the problems that game suffers can most often be found in every other game at some point, including ones they'll preach like fanboys over.
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    DoctorWelch

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    #112  Edited By DoctorWelch
    @sofacitysweetheart:  1. Sorry, but you are straight up wrong with this one. There arent major glitches and exploits in games people want to play competitively, Street Fighter IV, Starcraft, and even the Halo games have 1/100th of the glitches or exploits MW2 does. Having the excuse "There are so many people playing it they will eventually find something" is a down right pathetic excuse. Especially because when someone finds something like that in one of the games listed above, they fix it. I would have no problem with MW2 if they took the time to fix the dumb shit, but they havent really fixed anything important except for the model shotguns range.
     
    2. I'm sorry again, but that logic is insane. People didnt make the tactical insertion work the way it does, the developer did. This is another one of my big problems with MW2, IW just thought of a bunch of ideas, threw them in, and shipped the game. It was almost like they didnt even think about or test the multiplayer to see what could go wrong.
     
    3. And again I'm sorry, I'm not trying to be a dick, but if you dont know what quick scoping is than you havent played enough MW2 to be participating in this discussion. 
     
    For the conclusion, its not that I hate MW2 (in fact I still play it occasionally). The problem is, if you are making hundreds of millions of dollars off of this game, and millions of people play it, the least you could do is make it competitively balanced. If Blizzard and Capcom can do it, than IW should havebeen/be able to too. The one thing I will say though is it is sorta hard to fault them for not doing anything after the huge fallout earlier this year. Also, I am expecting Black Ops to have a significantly better multiplayer simply because of what Treyarch can learn from MW2, my original comment was purposefully sorta angry and dumb.
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    CL60

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    #113  Edited By CL60

    Looks like they are balancing it quite a bit.

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    Cramsy

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    #114  Edited By Cramsy
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    IcySandman

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    #115  Edited By IcySandman

    All this, Dedicated servers, lean on PC, not as crazy as MW2?  Hell yeah.

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    GTFan712

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    #116  Edited By GTFan712

    Why would they bring back vehicles? They were one of the worst additions in World at War. Unless they're just transport vehicles, I don't see them working this time around. 
     
    Other than that, it sounds great. I can't wait to get my Zombie back on. 
     
    -GT

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    ToxicAntidote

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    #117  Edited By ToxicAntidote

    Fifteen exclamation marks? Wow, this should be important stuff. O.o

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    tebbit

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    #118  Edited By tebbit

    Removing Commando is probably a good idea. I found that on certain maps, people were more likely to just fall back on it and go around knifing dudes, and it's sort of a rough thing to counter.

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    gungrave45

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    #119  Edited By gungrave45

    All I care about is if they nerf the grenade launcher.

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    mikemcn

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    #120  Edited By mikemcn
    @jakob187 said:
    " @Mikemcn said:
    " That all sounds...... fucking awesome. "
    I agree with that sentiment entirely.  Treyarch did the shit necessary to balance some stuff out more...  ...except for vehicles.  Call of Duty doesn't need vehicles.  Call of Duty 3 and World at War proved that all too well.  Terrible, terrible idea...unless they can somehow find a way to make them a little less ridiculous.  Nonetheless, the changes to killstreaks, lack of Commando and One Man Army, and shotties/MPs going into primary slot are definitely good balance tweaks. "
    I didn't play WAW or COD3 so im not sure how vehicles were in those games. Infinity ward said that vehicles made maps less centralized, so combat wasnt as intense. Which is why they didn't have them in COD2, COD4 and MW2
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    TwoOneFive

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    #121  Edited By TwoOneFive

    you know what is going to be horrible though: 
     
    rc c4.  
     
    only 3 kills for that thing? imagine hardcore s&d.  
     
    it better show up on radar or have a distinct noise or...fuck something. 

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    Damien

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    #122  Edited By Damien

    I have to say, this all seems promising.

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    TwoOneFive

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    #123  Edited By TwoOneFive
    @Mikemcn said:
    " @jakob187 said:
    " @Mikemcn said:
    " That all sounds...... fucking awesome. "
    I agree with that sentiment entirely.  Treyarch did the shit necessary to balance some stuff out more...  ...except for vehicles.  Call of Duty doesn't need vehicles.  Call of Duty 3 and World at War proved that all too well.  Terrible, terrible idea...unless they can somehow find a way to make them a little less ridiculous.  Nonetheless, the changes to killstreaks, lack of Commando and One Man Army, and shotties/MPs going into primary slot are definitely good balance tweaks. "
    I didn't play WAW or COD3 so im not sure how vehicles were in those games. Infinity ward said that vehicles made maps less centralized, so combat wasnt as intense. Which is why they didn't have them in COD2, COD4 and MW2 "
    yeah say that to bad company 2. infinity ward had a bigass ego and they loved making shitty excuses.  
     but they wont make any excuse for the horrible idea that one man army and commando were. or marathon and lightweight. infinite noobtoobs and infinite impossible stabbing and running. greaaat,
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    Liam_mk

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    #124  Edited By Liam_mk

    Did they announce the feature where five year olds swear and I start loosing faith in humanity as a whole?

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    meteora

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    #125  Edited By meteora
    @TwoOneFive said:
    " @Mikemcn said:
    " @jakob187 said:
    " @Mikemcn said:
    " That all sounds...... fucking awesome. "
    I agree with that sentiment entirely.  Treyarch did the shit necessary to balance some stuff out more...  ...except for vehicles.  Call of Duty doesn't need vehicles.  Call of Duty 3 and World at War proved that all too well.  Terrible, terrible idea...unless they can somehow find a way to make them a little less ridiculous.  Nonetheless, the changes to killstreaks, lack of Commando and One Man Army, and shotties/MPs going into primary slot are definitely good balance tweaks. "
    I didn't play WAW or COD3 so im not sure how vehicles were in those games. Infinity ward said that vehicles made maps less centralized, so combat wasnt as intense. Which is why they didn't have them in COD2, COD4 and MW2 "
    yeah say that to bad company 2. infinity ward had a bigass ego and they loved making shitty excuses.   but they wont make any excuse for the horrible idea that one man army and commando were. or marathon and lightweight. infinite noobtoobs and infinite impossible stabbing and running. greaaat, "
    The only difference between the COD series and Bad Company series is that the map layout is radically different with different map design philosophies. With COD you basically have a more or less a freaking square with a few wide areas here and there. Regular mode would be 6v6 and the maps would feel empty when vehicles were added. Even 9v9 it probably didn't make much of a difference. Jeff even agreed that with vehicles, he often finds himself seeking for action than jumping right into it.
     
    What about BC? Well, their maps a fucking huge alright, but they have a whole lot less corridors to hide in and the ranges you can shoot from are hugeeee. Not to mention, most of the map design is basically one big funneling area, especially true in Rush. Higher player counts (12v12 being the norm) also helps..
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    TwoOneFive

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    #126  Edited By TwoOneFive
    @Meteora said:
    " @TwoOneFive said:
    " @Mikemcn said:
    " @jakob187 said:
    " @Mikemcn said:
    " That all sounds...... fucking awesome. "
    I agree with that sentiment entirely.  Treyarch did the shit necessary to balance some stuff out more...  ...except for vehicles.  Call of Duty doesn't need vehicles.  Call of Duty 3 and World at War proved that all too well.  Terrible, terrible idea...unless they can somehow find a way to make them a little less ridiculous.  Nonetheless, the changes to killstreaks, lack of Commando and One Man Army, and shotties/MPs going into primary slot are definitely good balance tweaks. "
    I didn't play WAW or COD3 so im not sure how vehicles were in those games. Infinity ward said that vehicles made maps less centralized, so combat wasnt as intense. Which is why they didn't have them in COD2, COD4 and MW2 "
    yeah say that to bad company 2. infinity ward had a bigass ego and they loved making shitty excuses.   but they wont make any excuse for the horrible idea that one man army and commando were. or marathon and lightweight. infinite noobtoobs and infinite impossible stabbing and running. greaaat, "
    The only difference between the COD series and Bad Company series is that the map layout is radically different with different map design philosophies. With COD you basically have a more or less a freaking square with a few wide areas here and there. Regular mode would be 6v6 and the maps would feel empty when vehicles were added. Even 9v9 it probably didn't make much of a difference. Jeff even agreed that with vehicles, he often finds himself seeking for action than jumping right into it.
     
    What about BC? Well, their maps a fucking huge alright, but they have a whole lot less corridors to hide in and the ranges you can shoot from are hugeeee. Not to mention, most of the map design is basically one big funneling area, especially true in Rush. Higher player counts (12v12 being the norm) also helps.. "
    so you are agreeing with me :\
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    Skytylz

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    #127  Edited By Skytylz
    @Toxin066 said:
    " Sounds like Treyarch knows whats up.   My interest in multiplayer just increased by a factor of 10. "
    I thought they did the multiplayer in WaW pretty well and that's the only reason I might get this game.
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    meteora

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    #128  Edited By meteora
    @TwoOneFive said:
    " @Meteora said:
    " @TwoOneFive said:
    " @Mikemcn said:
    " @jakob187 said:
    " @Mikemcn said:
    " That all sounds...... fucking awesome. "
    I agree with that sentiment entirely.  Treyarch did the shit necessary to balance some stuff out more...  ...except for vehicles.  Call of Duty doesn't need vehicles.  Call of Duty 3 and World at War proved that all too well.  Terrible, terrible idea...unless they can somehow find a way to make them a little less ridiculous.  Nonetheless, the changes to killstreaks, lack of Commando and One Man Army, and shotties/MPs going into primary slot are definitely good balance tweaks. "
    I didn't play WAW or COD3 so im not sure how vehicles were in those games. Infinity ward said that vehicles made maps less centralized, so combat wasnt as intense. Which is why they didn't have them in COD2, COD4 and MW2 "
    yeah say that to bad company 2. infinity ward had a bigass ego and they loved making shitty excuses.   but they wont make any excuse for the horrible idea that one man army and commando were. or marathon and lightweight. infinite noobtoobs and infinite impossible stabbing and running. greaaat, "
    The only difference between the COD series and Bad Company series is that the map layout is radically different with different map design philosophies. With COD you basically have a more or less a freaking square with a few wide areas here and there. Regular mode would be 6v6 and the maps would feel empty when vehicles were added. Even 9v9 it probably didn't make much of a difference. Jeff even agreed that with vehicles, he often finds himself seeking for action than jumping right into it.
     
    What about BC? Well, their maps a fucking huge alright, but they have a whole lot less corridors to hide in and the ranges you can shoot from are hugeeee. Not to mention, most of the map design is basically one big funneling area, especially true in Rush. Higher player counts (12v12 being the norm) also helps.. "
    so you are agreeing with me :\ "
    No, not intentionally at any rate.
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    CornontheCobbe

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    #129  Edited By CornontheCobbe

    Sweet find duder!

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    damnboyadvance

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    #130  Edited By damnboyadvance
    • Activision has put more money into Black Ops than any other game in history 
     
    I wouldn't have guessed that.
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    Ryax

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    #131  Edited By Ryax
    @Ahmad_Metallic said:

    " when did COD multiplayer ever have vehicles? :S "

    united offensive 
     
    but great. now im going to get it because its gonna be better than mw2. fuuuuuu. i was planning on not getting it
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    sparky_buzzsaw

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    #132  Edited By sparky_buzzsaw

    This really makes me want Call of Duty: Compton to come out faster.  The day can't come fast enough when I can fire blindly out the side of my Cutlass Supreme in multiplayer.

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    ISuperGamerI

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    #133  Edited By ISuperGamerI
    @Ahmad_Metallic said:
    " when did COD multiplayer ever have vehicles? :S "
    You must be new to the franchise, COD: World at War had tanks that you could use in online as well. These "new" features sound cool and I hope the appearance create-a-class is similar to Rainbow Six: Vegas.
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    AhmadMetallic

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    #134  Edited By AhmadMetallic
    @ISuperGamerI said:
    " @Ahmad_Metallic said:
    " when did COD multiplayer ever have vehicles? :S "
    You must be new to the franchise, COD: World at War had tanks that you could use in online as well. These "new" features sound cool and I hope the appearance create-a-class is similar to Rainbow Six: Vegas. "
    actually i played Call of Duty, Call of Duty 2, Call of Duty: Modern Warfare, CoD W@W and MW2.. single player and multiplayer 
     
    i dont remember any tanks in W@W, or any vehicles in 1,2,4,6
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    ISuperGamerI

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    #135  Edited By ISuperGamerI
    @Ahmad_Metallic said:

    " @ISuperGamerI said:

    " @Ahmad_Metallic said:

    " when did COD multiplayer ever have vehicles? :S "
    You must be new to the franchise, COD: World at War had tanks that you could use in online as well. These "new" features sound cool and I hope the appearance create-a-class is similar to Rainbow Six: Vegas. "
    actually i played Call of Duty, Call of Duty 2, Call of Duty: Modern Warfare, CoD W@W and MW2.. single player and multiplayer  i dont remember any tanks in W@W, or any vehicles in 1,2,4,6 "
    You might have not played all of the maps or something.
     
     
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    Interfect

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    #136  Edited By Interfect
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    234r2we232

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    #137  Edited By 234r2we232
    @DoctorWelch:  I just think that the problems are more related to the gamers, not the game itself. I understand it's not an excuse, but I was arguing against your original notion that the game was completely broken, when it just has issues that can be overlooked. Did you know, people are still able to boost in Street Fighter 4 by only accepting ranked matches with people they know? These things happen in every game and i don't believe it's the games that are changing, it's the people playing them.
     
    And I'm aware of "no scoping" aka firing from the hip. If that that's what "quick scoping" is. :/
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    CaptainTryHard

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    #138  Edited By CaptainTryHard
    @Ahmad_Metallic said:
    " @FluxWaveZ said:
    " @Ahmad_Metallic said:
    " when did COD multiplayer ever have vehicles? :S "
    World at War.  "
    nuh-huh ! "
    Remember those stupid tanks? Yeah.. Also CoD 3 had vehicles and that was an absolute shit-hole. I love everything, except the vehicles. That may just ruin the game. Or maybe by vehicles they mean controllable kill-streaks? 
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    TheHBK

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    #139  Edited By TheHBK

    Not sure how i feel about not letting kilstreak kills count. 
    commando gone? wtf? 
    There where vehicles in COD3
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    TheDoubleJ

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    #140  Edited By TheDoubleJ

    wow this seems to fix most of my problems with MW2
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    eric_buck

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    #141  Edited By eric_buck

    Everything sounds awesome except them darnit all vehichles.

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    AmmyDog

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    #142  Edited By AmmyDog
    @xnoxiousx said:
    " @Mikemcn said:
    " That all sounds...... fucking awesome. "
    They seemed to fix every thing from mw2 in terms of balance. "

    i agree
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    THRICE

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    #143  Edited By THRICE

    Vehicles have yet to be done right in CoD so they should just give up already. As for removing the absurd nuke and two of the more overpowered perks that is good. I highly doubt Black Ops is going to fix any of the major issues that have been plaguing CoD since CoD4, mainly the worst respawn system in a competitive shooter in recent memory, weapon balancing and hit detection. And for gods sake can they make a Call of Duty where I die more for tactical errors and less from I got caught on a chair, a trash can or the ultimate foe doorways  and couldn't move.

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