This is a really nice round-up, thanks. The Infinite Warfare stuff just feels like an information overload -- I watched all of these and still don't have a good sense of all the mechanics at work. I guess I'll get a better impression when the "Beta" arrives and people can break down everything/show the menus.
I know just what you mean. My main concern with this game is going to be the weapon variants, and the idea of the developers making weapon balance adjustments. Apparently, you'll be able to earn salvage by playing multiplayer, and use that as currency of sorts to upgrade your weapons. Upgraded weapons will have better gun perks, as explained in that second video. I think you'll also be able to dismantle guns you don't want for more currency, but they haven't really explained how you'll get new guns in the first place, other than eventually being able to upgrade them.
Of course, they'll have to put in a supply drop system to keep investors happy, so how all that will work together could potentially lead to a serious problem with the game. Again, this is especially true when it comes to balance adjustments.
Imagine this scenario: After playing for many hours, I've finally earned enough salvage to upgrade my favorite weapon. I have a very low chance of earning this weapon in a supply drop, so this is the best way that I can get it, without paying money for the "super extra good chance of an epic drop premium supply drop" type of supply drop.
Now, in this scenario, my favorite weapon is my favorite weapon because it's extremely effective. Low recoil, high damage, good fire rate, etc. So I use all my salvage to pay for the epic version of this weapon. Thanks to supply drop system, I'd have to play for weeks to earn that much salvage again. They want to encourage people to play for supply drops, much like Black Ops III did. In that game, you have a 1% chance of getting a weapon, and even then, it could be a crappy melee weapon that you don't want.
So, I spend all my salvage to upgrade my favorite weapon, and then the developers decide that weapon is too overpowered, so it gets nerfed. My new gun perks are still there on my newly acquired epic variant weapon, but the gun now has way more recoil and takes an extra bullet to kill at longer ranges. Now a similar gun is arguably the best in the game, but I haven't used any salvage on that weapon, because it didn't used to be very good. I only own the basic variant of that one.
I hope that I'm wrong, but I really can see all that happening. Think about the buff / nerf nonsense that the VMP and the Vesper went through in Black Ops 3--with adjustments still being made as recently as last month--and imagine all that happening after players spent loads of hard-earned in-game currency to get the best versions of those weapons.
Anyhow, speaking of betas and shooters, I saw you playing a bit of the Titanfall 2 tech test the other week. What did you end up thinking of it? Depending on my feelings of the Infinite Warfare beta, I think there's a strong possibility that Titanfall 2 might end up as my shooter of choice this year.
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